Fortify Elements (Journeyman)
An augmentation that increases the power pool and elemental resistance for the wizard's group. The elemental resist protects more against heat than cold.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
7
Wizard
Effects:
• Increases Max Power of group members (AE) by 25.4.
• Increases Mitigation of group members (AE) vs elemental damage by 96.
Solar Flare II (Journeyman)
Deals instant heat damage to the targeted enemy.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
14
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
6
Wizard
Effects:
• Inflicts 31 - 58 heat damage on target.
Runic Armor (Journeyman)
A group augmentation that increases physical mitigation to the mystic's non-fighter allies, health to the mystic's fighter allies (when the mystic is level 94 or above), and a replenishing ward against physical damage to the entire group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
5
Mystic
Effects:
• Wards group members (AE) against 6 points of physical damage
• Increases Mitigation of group members (AE) vs physical damage by 57.
• If not fighter
Premonition (Journeyman)
An augmentation that increases the health and power of the mystic's ally.
HANDCRAFTED
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
4
Mystic
Effects:
• Increases STA of target by 2.3.
• Increases Max Power of target by 26.7.
Ritual Healing (Journeyman)
Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
18
Casting
3 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
12 seconds
Level
3
Mystic
Effects:
• Heals target for 44 - 54.
• Increases Max Health of target by 7.7.
Ministration II (Journeyman)
Instantly heals some of target ally's health.
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
21
Casting
2 seconds
Recovery
0.5 seconds
Recast
4 seconds
Level
7
Inquisitor
Effects:
• Heals target for 52 - 64.
Deny (Journeyman)
An impairment that decreases the target's strength and intelligence.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
7
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Resistability
12.0% Easier
Level
7
Inquisitor
Effects:
• Decreases INT and STR of target by 2.6.
• Reduces the target's ability to bleed through wards by 1.6%
Condemn II (Journeyman)
An impairment that decreases all resistances of target enemy.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
10
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
10
Inquisitor
Effects:
• Decreases Combat Mitigation of target by 0.5.
• Decreases Mitigation of target vs all damage by 79.
Quick Strike II (Journeyman)
A quick attack that deals medium damage and does slashing damage over time.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
8
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
12 seconds
Level
8
Assassin
Effects:
• Inflicts 18 - 30 melee damage on target
• Inflicts 4 slashing damage on target every 4 seconds.
Earthen Avatar II (Journeyman)
Summons an inhabitant of the Plane of Earth to do the conjuror's bidding.
HANDCRAFTED
Target
Caster
Casting
10 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
12
Conjuror
Effects:
• Summons a pet earthen avatar
Geotic Rune (Journeyman)
A group augmentation that increases resistance to all types for the conjuror's group and their pets. Pets in the conjuror's group receive an additional bonus to their defense.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
12
Conjuror
Effects:
• Increases Defense of group members' pets (AE) by 2.5.
• Increases Mitigation of group members (AE) vs all damage by 46.
Rebuke II (Journeyman)
Impairment that interrupts the target and reduces the physical damage resistance of the target.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
10
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
10
Templar
Effects:
• Interrupts target
• Decreases Combat Mitigation of target by 0.2.
• Decreases Mitigation of target vs physical damage by 132.
Personae Reflection II (Journeyman)
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells.
HANDCRAFTED
Target
Caster
Power
12116
Casting
10 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
2100 seconds
Level
10
Illusionist
Effects:
• Summons a pet Illusion Ally
Restoration II (Journeyman)
Replenishes a large amount of target ally's health.
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
66
Casting
3 seconds
Recovery
0.5 seconds
Recast
11.5 seconds
Level
10
Templar
Effects:
• Heals target for 163 - 200.
Fanatical Healing (Journeyman)
Replenishes a large amount of target ally's health.
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
15
Casting
3 seconds
Recovery
0.5 seconds
Recast
8 seconds
Level
3
Inquisitor
Effects:
• Heals target for 37 - 45.
Sacred Armor (Journeyman)
A group augmentation which increases max health of the fighters in the inquisitor's group and physical mitigation of the non-fighters in the inquisitor's group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
15 seconds
Level
5
Inquisitor
Effects:
• Increases Max Health of group members (AE) by 1.4%.
• Increases Mitigation of group members (AE) vs physical damage by 57.
• If not fighter
Tenacity (Journeyman)
An augmentation that increases the stamina and Multi-Attack Chance of the inquisitor's ally.
HANDCRAFTED
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
4
Inquisitor
Effects:
• Increases STA of target by 3.4.
• Increases Multi Attack of target by 10.2.
Invocation (Journeyman)
Interrupts target enemy and deals divine damage.
HANDCRAFTED
Target
Enemy
Range
Up to 30.0 meters
Power
2
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
1
Inquisitor
Effects:
• Interrupts target
• Inflicts 9 - 11 divine damage on target.
Viscerate II (Journeyman)
An attack from flanking or behind that deals great damage and decreases the target's agility.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
16
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
72 seconds
Level
10
Swashbuckler
Effects:
• Inflicts 57 - 95 melee damage on target
• Decreases AGI of target by 3.3.
• Must be flanking or behind
Raxxyl's Rousing Tune II (Journeyman)
Increases the agility, intelligence, wisdom, and spell resistance of the troubador's group.
HANDCRAFTED
Target
Group (AE)
Power
24
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
10
Troubador
Effects:
• Increases AGI, WIS and INT of group members (AE) by 9.9.
• Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 40.
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Item Discoveries |
Zinj was first to discover 752 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).