Knight's Stance (Master)
Greatly increases defense, aggression, base avoidance, stamina, physical, and arcane damage mitigation at the cost of offensive melee skills. This is the paladin's primary defensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
2592000 seconds
Level
4
Paladin
Effects:
• Reduces physical damage done to caster by 5%.
• Increases STA of caster by 21.1.
• Adds 5.0% to base avoidance.
• Decreases Crushing, Piercing and Slashing of caster by 1.3.
• Increases Aggression and Defense of caster by 2.9.
• Increases Mitigation of caster vs arcane damage by 246.
• Increases the caster's effectiveness of worn armor vs physical damage by 15%.
Lonetusk Breastplate
TREASURED
5 Stamina
5 Primary Attributes
2 Combat Skills
Chain Armor (Chest)
Mitigation
45
Level
10
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Simple Minds (Master)
Deals mental damage over time and drains power of target enemy and surrounding encounter members.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
23
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
12 seconds
Resistability
21.0% Easier
Level
8
Coercer
Effects:
• Inflicts 12 - 15 mental damage on target encounter instantly and every 4 seconds.
• Decreases power of target encounter by 4 instantly and every 4 seconds.
Hateful Slam (Master)
An attack that knocks the enemy down, stuns them for a short duration, and increases their hate over time towards the Shadowknight.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
18
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
12 seconds
Resistability
21.0% Easier
Level
13
Shadowknight
Effects:
• Applies Knockdown. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 24 - 40 disease damage on target
• Increases Threat to target by 889 instantly and by 368 every 3 seconds thereafter
Defensive Haven (Master)
An augmentation cast on the conjuror's minion that places them into an defensive stance, increasing their trauma resistance, aggression, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance.
FABLED
Target
Caster
Power
30
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
14
Conjuror
Effects:
• Applies Defensive Haven to qualifying pets.
• Wards target against 23 points of all damage
• Decreases Haste of target by 25.0.
• Increases Max Health of target by 16.0%.
• Increases Hate Gain of target by 21.2.
• Increases Aggression of target by 3.4.
• Increases Mitigation of target vs elemental, noxious and arcane damage by 224.
• On any combat or spell hit this spell will cast Shout on target of attack.
• Increases Threat to target encounter by 172 - 210
Hollow Impaler
LEGENDARY
2 Stamina
2 Primary Attributes
Sword
One-Handed Slashing
Damage
1 - 7
(1.45 Rating)
Delay
6.0 seconds
Level
1
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White
ATTUNEABLE
Impale (Master)
Deals medium damage and causes the target to bleed, dealing additional piercing damage over time.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
20
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Resistability
21.0% Easier
Level
13
Assassin
Effects:
• Inflicts 35 - 58 piercing damage on target
• Inflicts 10 - 16 piercing damage on target instantly and every 4 seconds.
Death Cloud (Master)
A melee attack that strikes nearby enemies surrounding the shadowknight, and slowly deals disease damage to them over time.
FABLED
Target
Caster
Power
16
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
32.8% Easier
Level
7
Shadowknight
Effects:
• Inflicts 31 - 51 disease damage on targets in Area of Effect
• Inflicts 13 - 16 disease damage on targets in Area of Effect every 6 seconds.
Shackle II (Master)
Roots the wizard's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
39
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
15 seconds
Resistability
21.0% Easier
Level
19
Wizard
Effects:
• Applies Root on termination. Lasts for 10.0 seconds.
• Decreases Combat Mitigation of target by 0.3.
• Slows target by 54.1%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 0.3.
• Roots target
• 15% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 45.0 seconds and duration is reduced to 5.0 seconds.
• Resistibility increases against targets higher than level 38.
Thuri's Doleful Thrust II (Adept)
A quick attack that drains the target's health, granting a portion of it to the dirge.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
8
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Level
8
Dirge
Effects:
• Inflicts 20 - 33 melee damage on target
• Heals caster for 13.
Flow Like Wind (Adept)
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance.
TREASURED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
4
Monk
Effects:
• Increases Haste of caster by 14.6.
• Increases Fervor of caster by 0.6.
• Decreases Defense of caster by 1.8.
• Increases Slashing, Piercing, Crushing and Ranged of caster by 3.2.
• The caster may not benefit from any stoneskin, death prevent, or 100% avoidance abilities while under this effect and for 5 seconds after the effect has been removed.
• Increases bleedthrough on target by 30%.
Snap of the Wrist (Master)
Two precise quick attacks. If one of these attacks misses, the successive one will miss automatically.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
18
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Level
12
Swashbuckler
Effects:
• Inflicts 43 - 72 melee damage on target
• Inflicts 43 - 72 melee damage on target
Immolation (Master)
Deals heat damage over a short time to the target.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
35
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
8 seconds
Resistability
32.8% Easier
Level
10
Wizard
Effects:
• Inflicts 42 - 78 heat damage on target.
• Inflicts 16 - 29 heat damage on target every 2 seconds.
Aegolism II (Master)
An augmentation that increases the stamina and melee offensive skills of the templar's ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
16
Templar
Effects:
• Increases STA of target by 16.2.
• Increases Crushing, Piercing, Slashing and Ranged of target by 3.8.
Bloodcloud (Master)
Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer.
FABLED
Target
Caster
Power
76
Casting
2 seconds
Recovery
0.5 seconds
Recast
25 seconds
Resistability
21.0% Easier
Level
16
Necromancer
Effects:
• Heals caster for 120.
• Inflicts 184 disease damage on targets in Area of Effect.
Raxxyl's Rousing Tune II (Adept)
Increases the agility, intelligence, wisdom, and spell resistance of the troubador's group.
TREASURED
Target
Group (AE)
Power
24
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
10
Troubador
Effects:
• Increases AGI, WIS and INT of group members (AE) by 10.8.
• Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 43.
Death Swarm II (Master)
Deals divine damage over time to the target and lowers their defense.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
15
Casting
1 seconds
Recovery
0.5 seconds
Recast
4 seconds
Duration
12 seconds
Resistability
32.8% Easier
Level
9
Fury
Effects:
• Inflicts 20 - 25 divine damage on target instantly and every 3 seconds.
• Decreases Combat Mitigation of target by 0.5.
• Decreases Defense of target by 4.5.
Death's Door (Master)
Increases the agility, resistances, and base avoidance of the dirge. Additionally, this grants a chance at dealing disease damage to anyone that attacks the dirge.
FABLED
Target
Caster
Power
20
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
13
Dirge
Effects:
• Increases AGI of caster by 31.1.
• Adds 25.0% to base avoidance.
• Increases Mitigation of caster vs physical damage by 62.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 324.
• When damaged this spell has a 25% chance to cast Death Barrier on target's attacker.
• Inflicts 32 - 54 disease damage on target.
Invocation III (Adept)
Interrupts target enemy and deals divine damage.
TREASURED
Target
Enemy
Range
Up to 30.0 meters
Power
25
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
17
Inquisitor
Effects:
• Interrupts target
• Inflicts 66 - 80 divine damage on target.
Wild Accretion (Adept)
Heals all allies near the defiler.
TREASURED
Target
Group (AE)
Power
98
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Level
14
Defiler
Effects:
• Heals group members (AE) for 151 - 185.
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Item Discoveries |
Enihu was first to discover 381 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).