Aspect of Genius (Adept)
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
7
Illusionist
Effects:
• Increases Max Power of group members (AE) by 27.7.
• Increases Mitigation of group members (AE) vs arcane damage by 105.
Bash II (Adept)
An attack that knocks the enemy down and stuns them for a short duration.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
12
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
8
Guardian
Effects:
• Applies Knockdown on termination. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 18 - 31 crushing damage on target
Entrance II (Adept)
Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
40
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
20 seconds
Resistability
12.0% Easier
Level
12
Illusionist
Effects:
• Mesmerizes target
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 1 minute and duration is reduced to 6.7 seconds.
• Resistibility increases against targets higher than level 31.
Aneurysm (Adept)
Dazes the target and deals instant mental damage. Daze prevents the target from making normal auto attacks.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
37
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
4.5 seconds
Resistability
12.0% Easier
Level
11
Illusionist
Effects:
• Inflicts 49 - 60 mental damage on target.
• Dazes target
• Epic targets gain an immunity to Daze effects of 13.5 seconds and duration is reduced to 1.5 seconds.
• Resistibility increases against targets higher than level 30.
tin throwing hammer
Damage
+2 Crushing
Range
-5 meters
Hit Bonus
10%
Level
1
tin throwing axe
Damage
+1 Slashing
Hit Bonus
0%
Level
1
Lambent Kindling
This fuel is used in level 50 to 59 recipes.
NO-VALUE
tin throwing dagger
Damage
+1 Piercing
Hit Bonus
+10%
Level
1
Luminous Kindling
This fuel is used in level 40 to 49 recipes.
NO-VALUE
Glimmering Kindling
This fuel is used in level 30 to 39 recipes.
NO-VALUE
iron brigandine wristguards
Chain Armor (Forearms)
Mitigation
42
Level
10
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
iron brigandine helm
Chain Armor (Head)
Mitigation
42
Level
10
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
iron chainmail mantle
Chain Armor (Shoulders)
Mitigation
42
Level
10
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
iron throwing hammer
Damage
+23 Crushing
Range
-5 meters
Hit Bonus
10%
Level
10
iron throwing dagger
Damage
+12 Piercing
Hit Bonus
+10%
Level
10
iron throwing axe
Damage
+14 Slashing
Hit Bonus
0%
Level
10
a torch
Level
1
ORNATE NO-VALUE
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Item Discoveries |
Bobbybick was first to discover 37 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).