Obsidian Mind (Adept)
Stone does as it will. While a Geomancer can call forth the ah, power and energies of the world, we do so with the grace and acquiescence of the stone. This is a property that we, as Geomancers, can master as well. You can turn your mind as unmoving as the rock, and ah... ward off the tricks of those who might look to control or influence you.
TREASURED
Target
Group (AE)
Power
16513
Casting
8 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
9.6 seconds
Level 7 Geomancer
Effects:
• Reduces physical damage done to group members (AE) by 3.6%.
• Makes group members (AE) immune to Root effects
• Makes group members (AE) immune to Fear effects
• Makes group members (AE) immune to Stifle effects
• Makes group members (AE) immune to Stun effects
• Makes group members (AE) immune to Daze effects
• Makes group members (AE) immune to Mesmerize effects
• Grants immunity to most knockback effects
Stone Hammer (Adept)
When ah... when stone collides with another object, it does not yield. If that other object is ah, softer, then it either shatters or reverberates with the blow. With the powers of Geomancy at your ah, fingertips, you are the stone. You will shatter or shake those that you oppose, and see them stunned under your attacks. Form the stone into an ah, a hammer, and waylay your enemies.
TREASURED
Target
Enemy
Range
Up to 15.0 meters
Power
4258
Casting
6.7 seconds
Recovery
1.2 seconds
Recast
300 seconds
Duration
3 seconds
Level 2 Geomancer
Effects:
• Applies Stone Hammer. Lasts for 3.0 seconds.
• Dazes target
• This daze will apply to most raid encounters. Raid encounters become immune to further applications of daze for ten times the duration of the original application.
• Inflicts 22,980 - 38,300 crushing damage on target
Vortex of Nature (Master)
FABLED
Target
Caster
Power
109800
Casting
4 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
100
Fury
Effects:
• Energy Vortex will increase damage and healing of group members (AE) by 8.
HEIRLOOM
Embodiment of Nature (Grandmaster)
FABLED
Target
Caster
Power
197640
Casting
3 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
16.5 seconds
Level
100
Fury
Effects:
• Causes Nature's Elixir, Nature's Salve, Regrowth to affect an entire group and grant 252 potency to the target group.
HEIRLOOM
Embodiment of Nature (Master)
FABLED
Target
Caster
Power
197640
Casting
3 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
16 seconds
Level
100
Fury
Effects:
• Causes Nature's Elixir, Nature's Salve, Regrowth to affect an entire group and grant 240 potency to the target group.
HEIRLOOM
Embodiment of Nature (Expert)
LEGENDARY
Target
Caster
Power
197640
Casting
3 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
14 seconds
Level
100
Fury
Effects:
• Causes Nature's Elixir, Nature's Salve, Regrowth to affect an entire group and grant 231 potency to the target group.
HEIRLOOM
Embodiment of Nature (Adept)
TREASURED
Target
Caster
Power
197640
Casting
3 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
12 seconds
Level
100
Fury
Effects:
• Causes Nature's Elixir, Nature's Salve, Regrowth to affect an entire group and grant 180 potency to the target group.
HEIRLOOM
Obsidian Mind (Expert)
Stone does as it will. While a Geomancer can call forth the ah, power and energies of the world, we do so with the grace and acquiescence of the stone. This is a property that we, as Geomancers, can master as well. You can turn your mind as unmoving as the rock, and ah... ward off the tricks of those who might look to control or influence you.
MASTERCRAFTED LEGENDARY
Target
Group (AE)
Power
16513
Casting
8 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
11.2 seconds
Level 7 Geomancer
Effects:
• Reduces physical damage done to group members (AE) by 4.62%.
• Makes group members (AE) immune to Root effects
• Makes group members (AE) immune to Fear effects
• Makes group members (AE) immune to Stifle effects
• Makes group members (AE) immune to Stun effects
• Makes group members (AE) immune to Daze effects
• Makes group members (AE) immune to Mesmerize effects
• Grants immunity to most knockback effects
Obsidian Mind (Journeyman)
Stone does as it will. While a Geomancer can call forth the ah, power and energies of the world, we do so with the grace and acquiescence of the stone. This is a property that we, as Geomancers, can master as well. You can turn your mind as unmoving as the rock, and ah... ward off the tricks of those who might look to control or influence you.
HANDCRAFTED
Target
Group (AE)
Power
16513
Casting
8 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
8.8 seconds
Level 7 Geomancer
Effects:
• Reduces physical damage done to group members (AE) by 3.3%.
• Makes group members (AE) immune to Root effects
• Makes group members (AE) immune to Fear effects
• Makes group members (AE) immune to Stifle effects
• Makes group members (AE) immune to Stun effects
• Makes group members (AE) immune to Daze effects
• Makes group members (AE) immune to Mesmerize effects
• Grants immunity to most knockback effects
Stone Hammer (Journeyman)
When ah... when stone collides with another object, it does not yield. If that other object is ah, softer, then it either shatters or reverberates with the blow. With the powers of Geomancy at your ah, fingertips, you are the stone. You will shatter or shake those that you oppose, and see them stunned under your attacks. Form the stone into an ah, a hammer, and waylay your enemies.
HANDCRAFTED
Target
Enemy
Range
Up to 15.0 meters
Power
4258
Casting
6.7 seconds
Recovery
1.2 seconds
Recast
300 seconds
Duration
3 seconds
Level 2 Geomancer
Effects:
• Applies Stone Hammer. Lasts for 3.0 seconds.
• Dazes target
• This daze will apply to most raid encounters. Raid encounters become immune to further applications of daze for ten times the duration of the original application.
• Inflicts 21,065 - 35,108 crushing damage on target
Pet Illusion: Hugs the Baby Dragon Burbur
When used, this magical wand expends its energy to shape change your combat pet into another creature for two hours, or until it is killed. This wand only works on summoned combat pets. Does not work on cosmetic pets.
TREASURED
Charges
Unlimited
Casting
4 seconds
Duration
20 hours
Recast
2 seconds
Effects:
Petamorph: Hugs the Baby Dragon Burbur
Applies Petamorph: Hugs the Baby Dragon Burbur on target Friend when Activated. Lasts for 2 hours.
• Grants the house item's appearance to the caster's combat pet. Does not work on cosmetic pets.
HEIRLOOM ORNATE NO-VALUE
Hugs the Baby Dragon Burbur
This item may be placed on the floor of all house types.
[ Released February 2016 ]
LEGENDARY
HEIRLOOM
Gaunt Totemic Hat
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
33 Ability Mod
Chain Armor (Head)
Mitigation
281
Level
60
Defiler, Mystic
Effects:
Spirit Drain
When Equipped:
• On a hostile spell hit this spell may cast Spirit Drain on caster. Triggers about 1.8 times per minute.
• Increases power of caster by 142.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Unholy Helm of the Deathknight
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
3.2 Multi Attack
Plate Armor (Head)
Mitigation
408
Level
60
Shadowknight
Effects:
Curse of the Living Dead
Applies Curse of the Living Dead when Activated. Lasts for 1 minute.
• Inflicts 172 - 210 disease damage on target.
• Inflicts 96 - 117 disease damage on target every 6 seconds.
• The casting time of Curse of the Living Dead is 0.5 seconds and the reuse time of the spell is 10 minutes
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Gnashtooth Cloth Leggings
LEGENDARY
38 Stamina
38 Primary Attributes
15 Combat Skills
1.7 Crit Chance
2.5 Potency
0.5 Crit Bonus
3.8 Haste
Cloth Armor (Legs)
Mitigation
167
Level
70
All Mages
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Gnashtooth Thaumaturgists Wand
LEGENDARY
38 Stamina
38 Primary Attributes
15 Combat Skills
1.5 Casting Speed
1.7 Crit Chance
2.5 Potency
0.5 Crit Bonus
Spell Autoattack Weapon (Focus)
Ranged
Damage
103 - 581
(85.44 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
70
All Mages, All Priests
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Primevil Cloth Robe
LEGENDARY
24 Primary Attributes
24 Stamina
9 Combat Skills
3.6 DPS
0.6 Crit Chance
0.9 Potency
Cloth Armor (Chest)
Mitigation
143
Level
60
All Mages
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE INFUSABLE
Batty the Baby Dragon Burbur
This item may be placed on the floor of all house types.
[ Released October 2015 ]
LEGENDARY
HEIRLOOM
grimling hard candy
SNU-SNU
Ancient Knowledge: Greater Essence of Ice
A powerful recipe.
FABLED
Level
90
Sage
Recipes:
NO-VALUE NO-TRADE
|
|
Item Discoveries |
Alma was first to discover 482 items* on their server**.
|
*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).