Midnight Necklace of Luclin
LEGENDARY
673 Primary Attributes
999 Stamina
5,045 Power
16,827 Health
211.9 Crit Bonus
16 Resolve
105.1 Crit Chance
1766.2 Potency
14.7 Mitigation Increase
27 Reuse Speed
26,378 Ability Mod
Slots
Neck
Level
103
Adornment Slots:
White, Orange, Green
ATTUNEABLE INFUSABLE
Embroidered Wrap of Runes
LEGENDARY
673 Primary Attributes
999 Stamina
5,045 Power
16,827 Health
141 Combat Skills
211.9 Crit Bonus
16 Resolve
1.3 Ability Doublecast
105.1 Crit Chance
1766.2 Potency
31.9 Flurry
27 Reuse Speed
Slots
Cloak
Level
103
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Defiled Drape of Disease
LEGENDARY
673 Primary Attributes
999 Stamina
5,045 Power
16,827 Health
141 Combat Skills
211.9 Crit Bonus
16 Resolve
9.5 AE Auto
105.1 Crit Chance
1766.2 Potency
31.9 Flurry
Slots
Cloak
Level
103
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Pride Pakiat Augury Mace
LEGENDARY
799 Primary Attributes
1,379 Stamina
4,540 Power
15,144 Health
160.6 Crit Bonus
15 Resolve
84.2 DPS
283 Crit Chance
218.5 Potency
44 Reuse Speed
2,317 Ability Mod
Mace
One-Handed Crushing
Damage
213 - 639
(212.93 Rating)
Delay
4.0 seconds
Level
100
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 2.6%.
• Inflicts 3,515 heat damage on target.
• Inflicts 3,515 cold damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Cyan
NO-TRADE INFUSABLE
Earthquake VIII (Journeyman)
Violently shakes the earth around the conjuror, dealing magic damage and knocking down all nearby enemies.
HANDCRAFTED
Target
Caster
Power
407
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
101
Conjuror
Effects:
• Applies Knockdown on termination. Lasts for 1.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 4.5 seconds and duration is reduced to 0.5 seconds.
• Interrupts targets in Area of Effect
• Inflicts 665 - 1,995 magic damage on targets in Area of Effect.
Nature's Salve XI (Journeyman)
Instantly heals some of the target's health.
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
212
Casting
1 seconds
Recovery
0.5 seconds
Recast
5 seconds
Level
101
Fury
Effects:
• Heals target for 1,072 - 1,310.
Auguay Band of Casting
LEGENDARY
659 Primary Attributes
979 Stamina
4,540 Power
15,144 Health
53,514 Resistances
141 Combat Skills
207.6 Crit Bonus
15 Resolve
1730.8 Potency
57.5 Haste
63.2 Multi Attack
26.4 Reuse Speed
Slots
Finger
Level
100
Adornment Slots:
White, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Aetherscale Bone Hoop
LEGENDARY
659 Primary Attributes
979 Stamina
4,540 Power
15,144 Health
53,514 Resistances
141 Combat Skills
207.6 Crit Bonus
15 Resolve
18.3 Casting Speed
1730.8 Potency
57.5 Haste
25,850 Ability Mod
Slots
Ear
Level
100
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Planes of Prophecy: Level 100 Tradeskill Boost
Examining this boost will allow you to boost your tradeskill profession class to level 100 and your Transmuting, Tinkering and Adorning to 500. If you have already selected a tradeskill profession, this boost will only boost your currently tradeskill profession to level 100. This boost is non-refundable.
TREASURED
HEIRLOOM NO-DESTROY ORNATE NO-VALUE
Ethershadow Assassin (Master)
Time and space are of little consequence when universal powers are at your disposal. My enemies are never safe, and as my student, neither will yours. You can step through fissures in reality and appear near your quarry, leaving them surprised, and unable to escape your assault. I do so loathe the word 'assassin' - it sounds so mundane. But in this instance, it might be fitting. The only thing the victim knows is pain, and then nothingness.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
13778
Casting
6.2 seconds
Recovery
1.2 seconds
Recast
390 seconds
Level 6 Etherealist
Effects:
• Inflicts 32,223 - 66,926 magic damage on target.
• The caster teleports to their target.
• Burns 80% of the casters power into additional damage dealing four points of damage per power point spent multiplied by the spell's tier.
Implosion (Adept)
Causing an explosion is effective and will inspire awe and fear, but anyone can do it, from the alchemist to the wizard to the goblin sapper. But those who truly understand the energies of the universe, understand that the most dreadful powers will actually pull IN. If you can grasp the concept, you can cause an implosion in space that pulls enemies toward it. You can see their horror and watch them try to escape its grasp, as their bones and flesh are crushed to an infinitesimally tiny point.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
19377
Casting
7.8 seconds
Recovery
1.2 seconds
Recast
510 seconds
Duration
4 seconds
Level 8 Etherealist
Effects:
• Applies Implosion on termination.
• Inflicts 4,266 - 17,065 magic damage on targets in Area of Effect.
• Causes an unstable vortex that draws enemies within range into its center before destablizing and exploding.
• Inflicts 2,842 - 11,370 magic damage on targets in Area of Effect.
• Inflicts 2,403 - 9,611 magic damage on targets in Area of Effect every second.
• Slows targets in Area of Effect by 134.0%.
Ethermancy (Adept)
Now for the final test of your Etherealist mastery. You must channel the pure form of universal energy, and allow it to flow through you. If you can do this, you will become an embodiment of magical power, capable of channeling vast amounts of eldritch energy. If you cannot control the flow of power through you, it will pull you out of this world and into another, where you will be lost forever. So do not fail.
TREASURED
Target
Enemy
Range
Up to 40.0 meters
Power
25491
Casting
6.2 seconds
Recovery
1.2 seconds
Recast
720 seconds
Duration
4 seconds
Level 10 Etherealist
Effects:
• Applies Ethermancy. Lasts for 18.0 seconds.
• Increases Potency of group members (AE) by 12.0, multiplied by increment stacks.
• This effect may stack up to 50 times.
• Drains 50% of the targets current power and increases potency for the group based off of power drained.
Elemental Amalgamation (Adept)
The essence of being an Elementalist is to command the very fundamental pieces that make up our world, and all that is within it. Become those elements - don't channel them, or adopt their aspects. BECOME those elements. Command them from within, and unleash their true power on ANY who dare oppose your strength!
TREASURED
Target
Enemy
Range
Up to 40.0 meters
Power
25491
Casting
6 seconds
Recovery
1.2 seconds
Recast
510 seconds
Duration
9 seconds
Level 10 Elementalist
Effects:
• Summons a limited pet to aid the caster
Elemental Avatar (Adept)
The winds above Norrath are filled with gusts of unimaginable strength, carrying the frozen winds of the north across our world. Command these winds, and they will carve through your enemies with the power of their gusts, and the razor-sharp shards of ice that they carry. The winds of the heavens are temperamental though, and those who call upon them without the will to maintain their control will find themselves torn to pieces.
TREASURED
Target
Caster
Power
10610
Casting
4 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level 10 Elementalist
Effects:
• Applies Elemental Avatar to qualifying pets.
• Converts all abilities to cold damage.
• Increases Fervor of caster by 2.2.
• Converts all abilities that do not depend on weapon damage type to cold damage.
Toxic Life (Adept)
The magic of a Thumaturge infects those that it affects, weakening not just their bodies, but their very being as well. You can use this property to your advantage. Poison their essence, and all of your magic will be even more devastating, tearing them apart from within.
TREASURED
Target
Group (AE)
Power
6542
Casting
7 seconds
Recovery
1.2 seconds
Recast
450 seconds
Duration
30 seconds
Level 3 Thaumaturge
Effects:
• On a hit this spell will cast Toxic Life on target of attack. Lasts for 4.8 seconds.
• Increases noxious damage done to target by 3%.
• This effect may increment up to 50 times.
• This effect can only trigger once every 1.0 second.
Illegible Scroll Page: Bulwark of Rime (Master)
FABLED
Creates Items:
Bulwark of Rime (Master)
Wendigo (Journeyman)
TREASURED
Target
Caster
Power
197640
Casting
2 seconds
Recovery
0.5 seconds
Recast
200 seconds
Duration
11 seconds
Level
100
Mystic
Effects:
• Shapechanges caster
• Increases Melee Multiplier of caster by 24.91.
• Increases Melee Weapon Range of caster by 55.0%.
HEIRLOOM
Ethermancy (Expert)
Now for the final test of your Etherealist mastery. You must channel the pure form of universal energy, and allow it to flow through you. If you can do this, you will become an embodiment of magical power, capable of channeling vast amounts of eldritch energy. If you cannot control the flow of power through you, it will pull you out of this world and into another, where you will be lost forever. So do not fail.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 40.0 meters
Power
25491
Casting
6.2 seconds
Recovery
1.2 seconds
Recast
720 seconds
Duration
4 seconds
Level 10 Etherealist
Effects:
• Applies Ethermancy. Lasts for 21.0 seconds.
• Increases Potency of group members (AE) by 15.4, multiplied by increment stacks.
• This effect may stack up to 50 times.
• Drains 50% of the targets current power and increases potency for the group based off of power drained.
Conflagration (Grandmaster)
FABLED
Target
Caster
Power
109800
Casting
4 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
100
Conjuror
Effects:
• Adds a scaling Fervor effect to Fire Seed..
• Fire Seed deals increased damage.
HEIRLOOM
Conflagration (Master)
FABLED
Target
Caster
Power
109800
Casting
4 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
100
Conjuror
Effects:
• Fire Seed increases the damage and healing of the target by 8.
• Fire Seed deals increased damage.
HEIRLOOM
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Item Discoveries |
Rincon was first to discover 323 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).