tin chainmail boots
Chain Armor (Feet)
Mitigation
14
Level
1
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
tin chainmail coat
Chain Armor (Chest)
Mitigation
15
Level
1
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
tin chainmail leggings
Chain Armor (Legs)
Mitigation
15
Level
1
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
Truesilver Coif
FABLED
27 Primary Attributes
27 Stamina
11 Combat Skills
0.2 Crit Bonus
4.7 DPS
0.9 Crit Chance
1.2 Potency
2.1 Max Health
Chain Armor (Head)
Mitigation
281
Level
60
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
cranial nerve
A nerve from the cranium of a smart creature. A merchant might pay a few coin for this item.
Hierophantic Genesis II (Master)
Replenishes a large amount of health over time. The warden's power is drained as the spell is maintained, but the spell can be toggled off early if desired.
FABLED
Target
Group Friend
Range
Up to 20.0 meters
Power
356
Casting
1 seconds
Recovery
0.5 seconds
Recast
150 seconds
Duration
36 seconds
Level
70
Warden
Effects:
• Heals target for 577 - 705 instantly and every 2 seconds.
• Increases power of target by 45 - 55 instantly and every 2 seconds.
Battle Cry V (Master)
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved.
FABLED
Target
Group (AE)
Power
92
Casting
2 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
68
Guardian
Effects:
• Increases Mitigation of group members (AE) vs physical damage by 870.
Marrowgore Chakram
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
1.2 Block Chance
Fists
One-Handed Crushing
Damage
22 - 67
(55.85 Rating)
Delay
1.6 seconds
Level
62
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise
NO-TRADE
Inspired Daring II (Master)
Grants the swashbuckler an opportunity to strike for additional piercing damage with every melee attack for 13 seconds.
FABLED
Target
Caster
Power
142
Casting
2 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
25.4 seconds
Level
70
Swashbuckler
Effects:
• On a melee hit this spell will cast Daring Attack on target of attack.
• Inflicts 214 - 358 piercing damage on target
Body Like Mountain IV (Master)
Increases slashing, piercing, and crushing resistance and roots the monk in place.
FABLED
Target
Caster
Power
45
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
30 seconds
Level
68
Monk
Effects:
• Increases Mitigation of caster vs physical damage by 544.
• Roots caster
Nightmare V (Master)
Deals mental damage over time to the target and decreases their arcane resistance.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
77
Casting
1 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
24 seconds
Resistability
21.0% Easier
Level
70
Illusionist
Effects:
• Inflicts 129 - 158 mental damage on target instantly and every 6 seconds.
• Decreases Mitigation of target vs arcane damage by 1,120.
Spirits V (Master)
Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect.
FABLED
Target
Caster
Power
190
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
5 seconds
Level
69
Mystic
Effects:
• Decreases threat priority of targets in Area of Effect by 1 position
• Decreases Threat to targets in Area of Effect by 15,392
• Decreases Combat Mitigation of targets in Area of Effect by 1.0.
• Mesmerizes targets in Area of Effect
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 15.0 seconds and duration is reduced to 1.7 seconds.
Bolster (Master)
Greatly boosts the attribute scores and size of an ally for a limited duration.
FABLED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
5580
Casting
2 seconds
Recovery
0.5 seconds
Recast
120 seconds
Duration
36 seconds
Level
65
Mystic
Effects:
• Increases All Attributes of target by 20.0%.
• Enlarges target by 54.4%.
Regalia III (Master)
An additional mesmerization spell for the illusionist that costs less but lasts for a shorter duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted or fizzled.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
125
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
21.0% Easier
Level
68
Illusionist
Effects:
• Mesmerizes target
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 1 minute and duration is reduced to 6.7 seconds.
• Resistibility increases against targets higher than level 87.
Atrophy VI (Master)
Impairment that decreases target's attack speed.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
134
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Resistability
21.0% Easier
Level
66
Defiler
Effects:
• Decreases Combat Mitigation of target by 1.3.
• Decreases Haste of target by 26.6.
• Decreases DPS of target by 19.2.
Fire Seed IV (Master)
An augmentation placed by the conjuror on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Power
119
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
65
Conjuror
Effects:
• On a combat hit this spell has a 20% chance to cast Seed of Fire on target of attack. Lasts for 16.0 seconds.
• Inflicts 53 - 65 heat damage on target instantly and every 4 seconds.
• On death this spell will cast Blooming Flames on caster.
• Inflicts 236 - 289 heat damage on target encounter.
• Grants a total of 1 trigger of the spell.
a medium humanoid skull
A skull from a humanoid that is of normal size. A merchant might pay a few coin for this item.
Fear IV (Master)
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
182
Casting
1 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
16 seconds
Resistability
21.0% Easier
Level
66
Necromancer
Effects:
• Decreases Combat Mitigation of target by 1.0.
• Makes target afraid
• 30% chance to dispel when target takes damage
• Resistibility increases against targets higher than level 85.
Manatap III (Master)
Drains power over time from the target and surrounding encounter members. A portion of this power is added over time to the illusionist's group.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
114
Casting
2 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
24 seconds
Resistability
21.0% Easier
Level
62
Illusionist
Effects:
• Decreases power of target encounter by 74 instantly and every 4 seconds.
• Increases power of group members (AE) by 49 instantly and every 4 seconds.
pristine awakened cult ritual tapestry
This item may be placed on the wall of all house types.
HANDCRAFTED
Rent Status Reduction
100
|
|
Item Discoveries |
Talormane was first to discover 6,808 items* on their server**.
|
*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).