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Caltrops II (Adept)
Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
TREASURED
Target
Enemy
Range
Up to 15.0 meters
Power
16
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
23

Assassin
Effects:
  Applies Snare. Lasts for 24.0 seconds.
  Slows target by 41.5%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Decreases Combat Mitigation of target by 0.8.
  Decreases Mitigation of target vs noxious damage by 552.

Caltrops III (Adept)
Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
TREASURED
Target
Enemy
Range
Up to 15.0 meters
Power
26
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
37

Assassin
Effects:
  Applies Snare. Lasts for 24.0 seconds.
  Slows target by 44.9%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Decreases Combat Mitigation of target by 1.2.
  Decreases Mitigation of target vs noxious damage by 888.

Paralyzing Strike II (Adept)
An attack that roots the target on successful hit. Subsequent attacks have a small chance at breaking the root effect.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
95
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
12 seconds
Resistability
12.0% Easier
Level
46

Assassin
Effects:
  Inflicts 385 - 641 melee damage on target
  Roots target
  5% chance to dispel when target takes damage
  Epic targets gain an immunity to Root effects of 36.0 seconds and duration is reduced to 4.0 seconds.
  Resistibility increases against targets higher than level 65.

Torture III (Adept)
Decreases target's defense and trauma resistance.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
50
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Level
36

Assassin
Effects:
  Decreases Combat Mitigation of target by 1.8.
  Decreases Defense of target by 13.0.
  Decreases Mitigation of target vs physical damage by 216.

Impale II (Adept)
Deals medium damage and causes the target to bleed, dealing additional piercing damage over time.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
39
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
27

Assassin
Effects:
  Inflicts 57 - 95 piercing damage on target
  Inflicts 16 - 26 piercing damage on target instantly and every 4 seconds.

Villainy II (Adept)
Increases agility, base avoidance, resistances, and Multi-Attack Chance of the assassin.
TREASURED
Target
Caster
Power
39
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
27

Assassin
Effects:
  Increases AGI of caster by 25.1.
  Adds 18.7% to base avoidance.
  Increases Multi Attack of caster by 32.6.
  Increases Mitigation of caster vs physical damage by 130.
  Increases Mitigation of caster vs elemental, noxious and arcane damage by 505.

Paralyzing Strike (Adept)
An attack that roots the target on successful hit. Subsequent attacks have a small chance at breaking the root effect.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
68
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
12 seconds
Resistability
12.0% Easier
Level
32

Assassin
Effects:
  Inflicts 250 - 418 melee damage on target
  Roots target
  5% chance to dispel when target takes damage
  Epic targets gain an immunity to Root effects of 36.0 seconds and duration is reduced to 4.0 seconds.
  Resistibility increases against targets higher than level 51.

Impale III (Adept)
Deals medium damage and causes the target to bleed, dealing additional piercing damage over time.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
57
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
41

Assassin
Effects:
  Inflicts 90 - 151 piercing damage on target
  Inflicts 25 - 41 piercing damage on target instantly and every 4 seconds.

Murderous Design III (Adept)
Reduces the amount of hate that the assassin accumulates in combat and transfers it to an ally.
TREASURED
Target
Raid or Group Friend
Range
Up to 50.0 meters
Power
54
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
39

Assassin
Effects:
  Causes 12% Threat to transfer to target when in combat

Crippling Strike (Adept)
An attack that severely lowers target's defense on a successful hit from flanking or behind.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
91
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
72 seconds
Resistability
12.0% Easier
Level
44

Assassin
Effects:
  Inflicts 363 - 605 melee damage on target
  Decreases Defense of target by 23.8.
  Must be flanking or behind

Stalk III (Adept)
Lowers target's hate towards the predator and places the predator into stealth.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
58
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
180 seconds
Level
42

Assassin, Ranger
Effects:
  Decreases Threat to target by 1,786 - 2,977
  Grants stealth to caster
  Suspends caster's movement speed enhancements

Deadly Shot III (Adept)
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon.
TREASURED
Target
Enemy
Range
2.0 - 25.0 meters
Power
43
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
30

Assassin
Effects:
  Inflicts 64 - 107 ranged damage on target
  Inflicts 64 - 107 ranged damage on target
  If weapon equipped in Ranged

Head Shot II (Adept)
A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target.
TREASURED
Target
Enemy
Range
2.0 - 25.0 meters
Power
56
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
40

Assassin
Effects:
  Inflicts 410 - 684 ranged damage on target
  If weapon equipped in Ranged
  Must be flanking or behind

Deadly Shot IV (Adept)
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon.
TREASURED
Target
Enemy
Range
2.0 - 25.0 meters
Power
61
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
44

Assassin
Effects:
  Inflicts 99 - 166 ranged damage on target
  Inflicts 99 - 166 ranged damage on target
  If weapon equipped in Ranged

Massacre II (Adept)
A powerful stealthed attack that strikes nearby enemies.
TREASURED
Target
Caster
Power
105
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
33

Assassin
Effects:
  Inflicts 285 - 475 melee damage on targets in Area of Effect
  You must be sneaking to use this ability.

Masked Strike III (Adept)
An attack made from the side that deals moderate damage and stealths the assassin.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
31
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
0.1 seconds
Resistability
12.0% Easier
Level
33

Assassin
Effects:
  Applies Shroud on termination. Lasts for 36.0 seconds.
  Grants stealth to caster
  Suspends caster's movement speed enhancements
  Inflicts 129 - 216 melee damage on target
  Must be flanking or behind

Gushing Wound IV (Adept)
A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
56
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
40

Assassin
Effects:
  Applies Untreated Bleeding on termination.
  Inflicts 140 - 233 piercing damage on target.
  Inflicts 20 - 33 melee damage on target
  Inflicts 30 - 50 piercing damage on target instantly and every 4 seconds.

a treant bark
It appears that this item could be studied to learn more about the nature of the treant.
TREASURED

Cunning Defense II (Adept)
Increases defense, parry, agility, and base avoidance of the assassin, while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance.
TREASURED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
36 seconds
Level
32

Assassin
Effects:
  Increases AGI of caster by 29.5.
  Adds 1.9% to base avoidance.
  Decreases Slashing and Piercing of caster by 16.3.
  Increases Parry of caster by 17.3.
  Increases Defense of caster by 23.0.

Jugular Slice II (Adept)
A stealthed attack that stifles the target on a successful hit. The assassin must be stealthed to use this ability.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
108
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
8 seconds
Resistability
12.0% Easier
Level
34

Assassin
Effects:
  Inflicts 301 - 502 slashing damage on target
  Stifles target
  You must be sneaking to use this ability.
  Epic targets gain an immunity to Stifle effects of 24.0 seconds and duration is reduced to 2.7 seconds.
  Resistibility increases against targets higher than level 53.
Paytowin
110 Assassin
Item Discoveries
Paytowin was first to discover 529 items* on their server**.
Item Discovery Date
Caltrops II (Adept)2019-11-06 03:08:27 AM
Caltrops III (Adept)2019-11-06 03:08:27 AM
Paralyzing Strike II (Adept)2019-11-06 03:08:27 AM
Torture III (Adept)2019-11-06 03:08:27 AM
Impale II (Adept)2019-11-06 03:08:27 AM
Villainy II (Adept)2019-11-06 03:08:27 AM
Paralyzing Strike (Adept)2019-11-06 03:08:27 AM
Impale III (Adept)2019-11-06 03:08:27 AM
Murderous Design III (Adept)2019-11-06 03:08:27 AM
Crippling Strike (Adept)2019-11-06 03:08:27 AM
Stalk III (Adept)2019-11-06 03:08:27 AM
Deadly Shot III (Adept)2019-11-06 03:08:27 AM
Head Shot II (Adept)2019-11-06 03:08:27 AM
Deadly Shot IV (Adept)2019-11-06 03:08:27 AM
Massacre II (Adept)2019-11-06 03:08:27 AM
Masked Strike III (Adept)2019-11-06 03:08:27 AM
Gushing Wound IV (Adept)2019-11-06 03:08:27 AM
a treant bark2019-11-05 09:28:38 PM
Cunning Defense II (Adept)2019-11-06 03:08:27 AM
Jugular Slice II (Adept)2019-11-06 03:08:27 AM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).