Inner Calm III (Adept)
Increases the monk's strength and spell mitigation.
TREASURED
Target
Caster
Power
84
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
40
Monk
Effects:
• Increases STR of caster by 37.2.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 936.
Feign Death III (Adept)
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. This effect can be cancelled by standing.
TREASURED
Target
Caster
Recovery
0.5 seconds
Recast
10 seconds
Duration
43200 seconds
Level
42
Bruiser, Monk
Effects:
• Feigns Death with 82% chance of success
Silent Palm (Adept)
A powerful attack that stifles the target for a short duration.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
103
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
6 seconds
Resistability
12.0% Easier
Level
50
Monk
Effects:
• Inflicts 160 - 267 melee damage on target
• Stifles target
• Epic targets gain an immunity to Stifle effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 69.
Rising Dragon III (Adept)
A flying kick attack that deals additional heat damage over time on the target.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
62
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
50
Monk
Effects:
• Inflicts 53 - 89 melee damage on target
• Inflicts 54 - 89 heat damage on target every 4 seconds.
Challenge IV (Adept)
Interrupts and increases the hate of all enemies in an encounter towards the monk.
TREASURED
Target
Enemy
Range
Up to 15.0 meters
Power
64
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
34.0% Easier
Level
50
Monk
Effects:
• Interrupts target encounter
• Increases Threat to target encounter by 2,681 - 3,135
Mountain Stance (Adept)
Stuns you in place while greatly increasing your physical mitigation.
TREASURED
Target
Caster
Power
84
Casting
1 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
30 seconds
Level
40
Monk
Effects:
• Increases Mitigation of caster vs physical damage by 960.
• Dazes caster
• Roots caster
Arctic Talon II (Adept)
A melee punch attack that dazes the opponent on a successful hit, preventing them from auto attacks for a short duration.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
61
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
3 seconds
Resistability
12.0% Easier
Level
44
Monk
Effects:
• Inflicts 181 - 302 cold damage on target
• Dazes target
• Epic targets gain an immunity to Daze effects of 9.0 seconds and duration is reduced to 1.0 second.
• Resistibility increases against targets higher than level 63.
Charging Tiger III (Adept)
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
51
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
41
Monk
Effects:
• Applies Knockdown on termination. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 93 - 155 melee damage on target
Five Rings II (Adept)
Launches a flurry of attacks.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
46
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
33
Monk
Effects:
• Inflicts 48 - 81 melee damage on target
• Inflicts 48 - 81 melee damage on target
• Inflicts 48 - 81 melee damage on target
• Inflicts 48 - 81 melee damage on target
• Inflicts 48 - 81 melee damage on target
Arctic Talon (Adept)
A melee punch attack that dazes the opponent on a successful hit, preventing them from auto attacks for a short duration.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
3 seconds
Resistability
12.0% Easier
Level
30
Monk
Effects:
• Inflicts 116 - 194 cold damage on target
• Dazes target
• Epic targets gain an immunity to Daze effects of 9.0 seconds and duration is reduced to 1.0 second.
• Resistibility increases against targets higher than level 49.
Everburning Flame (Adept)
Increases the monk's attack rate at the cost of slowly draining health.
TREASURED
Target
Caster
Health
182
Casting
1 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
180 seconds
Level
32
Monk
Effects:
• Increases Haste of caster by 22.8.
Tranquil Vision II (Adept)
Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill.
TREASURED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
45
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
32
Monk
Effects:
• Grants target a 25% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
• Increases Deflection of caster by 5.8.
Crescent Strike II (Adept)
A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit.
TREASURED
Target
Caster
Power
46
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
21
Monk
Effects:
• Inflicts 71 - 118 magic damage on targets in Area of Effect
Rising Dragon (Adept)
A flying kick attack that deals additional heat damage over time on the target.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
29
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
22
Monk
Effects:
• Inflicts 20 - 34 melee damage on target
• Inflicts 21 - 34 heat damage on target every 4 seconds.
Flow Like Wind II (Adept)
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance.
TREASURED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
16
Monk
Effects:
• Increases Haste of caster by 18.0.
• Increases Fervor of caster by 0.7.
• Decreases Defense of caster by 4.8.
• Increases Slashing, Piercing, Crushing and Ranged of caster by 8.6.
• The caster may not benefit from any stoneskin, death prevent, or 100% avoidance abilities while under this effect and for 5 seconds after the effect has been removed.
• Increases bleedthrough on target by 30%.
Striking Cobra II (Adept)
A melee attack that deals moderate damage and decreases the target's defense if it hits.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
35
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
30 seconds
Resistability
12.0% Easier
Level
24
Monk
Effects:
• Inflicts 90 - 151 melee damage on target
• Decreases Defense of target by 4.3.
Striking Cobra III (Adept)
A melee attack that deals moderate damage and decreases the target's defense if it hits.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
53
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
30 seconds
Resistability
12.0% Easier
Level
38
Monk
Effects:
• Inflicts 151 - 252 melee damage on target
• Decreases Defense of target by 6.8.
Feign Death II (Adept)
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. This effect can be cancelled by standing.
TREASURED
Target
Caster
Recovery
0.5 seconds
Recast
10 seconds
Duration
43200 seconds
Level
28
Bruiser, Monk
Effects:
• Feigns Death with 72% chance of success
Waking Dragon III (Adept)
A melee attack that does some extra damage.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
27
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
29
Monk
Effects:
• Inflicts 62 - 104 melee damage on target
Calm Tranquility II (Adept)
Increases the attack and casting speeds of all the Monk's allies.
TREASURED
Range
Up to 50.0 meters
Power
50
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
23
Monk
Effects:
• Increases Casting Speed of raid and group members (AE) by 4.0%.
• Increases Haste of raid and group members (AE) by 10.0.
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Item Discoveries |
Scudsz was first to discover 265 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).