Nightmare III (Master)
Deals mental damage over time to the target and decreases their arcane resistance.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
47
Casting
1 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
24 seconds
Resistability
21.0% Easier
Level
42
Illusionist
Effects:
• Inflicts 68 - 84 mental damage on target instantly and every 6 seconds.
• Decreases Mitigation of target vs arcane damage by 672.
Redemption (Master)
If target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
FABLED
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
41
Inquisitor
Effects:
• On death this spell will cast Redemption on caster. Lasts for 36.0 seconds.
• Heals target for 910.
• Increases Max Health of target by 644.4.
• Grants a total of 1 trigger of the spell.
Painbringer IV (Master)
An extra attack that deals additional damage over time. Some of the damage will be restored back to the shadowknight as health.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
35
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
9 seconds
Resistability
21.0% Easier
Level
43
Shadowknight
Effects:
• Applies Painbringer. Lasts for 9.0 seconds.
• Heals caster for 1.9% of max health instantly and every 3 seconds.
• This effect cannot be critically applied.
• Inflicts 102 - 171 melee damage on target
• Inflicts 27 disease damage on target every 3 seconds.
Sentinel II (Master)
Allows the guardian to protect an ally, granting them a small chance to absorb the next attack upon triggering. This can only trigger on physical attacks.
FABLED
Target
Group Friend
Range
Up to 10.0 meters
Power
48
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
34
Guardian
Effects:
• When damaged this spell has a 11% chance to cast Stoneskin on target. Lasts for 10.0 seconds.
• Will absorb physical damage. This spell will absorb a total of 1 attack.
• If profession other than Fighter
• Will trigger off of crush, pierce or slash abilities.
• If profession other than Fighter
Feral Tenacity (Adept)
If target ally receives damage that would be fatal, that ally is healed over time and their agility is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
TREASURED
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
41
Fury
Effects:
• On death this spell will cast Feral Tenacity on target. Lasts for 24.0 seconds.
• Heals target for 341.
• Heals target for 85 every 2 seconds.
• Increases AGI of target by 38.2.
• Grants a total of 1 trigger of the spell.
Meteor Fist IV (Adept)
A high damage melee attack that costs the bruiser's health instead of power.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Health
112
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
40 seconds
Resistability
12.0% Easier
Level
45
Bruiser
Effects:
• Inflicts 257 - 428 heat damage on target
Feign Death III (Adept)
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. This effect can be cancelled by standing.
TREASURED
Target
Caster
Recovery
0.5 seconds
Recast
10 seconds
Duration
43200 seconds
Level
42
Bruiser, Monk
Effects:
• Feigns Death with 82% chance of success
Master of the Hunt III (Master)
A group augmentation that increases the elemental resistance and stamina of the fury's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
44
Fury
Effects:
• Increases STA of group members (AE) by 23.5.
• Increases Mitigation of group members (AE) vs elemental damage by 880.
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Item Discoveries |
Plowqueenz was first to discover 70 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).