Silent Threat III (Master)
Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
16
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
40.7% Easier
Level
17
Monk
Effects:
• Increases Threat to target by 1,642 - 1,865
Essence of the Great Bear (Master)
A group augmentation that increases the resistances and stamina of the warden's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
16
Warden
Effects:
• Increases STA of group members (AE) by 5.4.
• Increases Crit Bonus of group members (AE) by 4.0.
• Increases Mitigation of group members (AE) vs elemental damage by 346.
Flow Like Wind (Master)
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
4
Monk
Effects:
• Increases Haste of caster by 19.4.
• Increases Fervor of caster by 0.6.
• Decreases Defense of caster by 1.8.
• Increases Slashing, Piercing, Crushing and Ranged of caster by 4.3.
• The caster may not benefit from any stoneskin, death prevent, or 100% avoidance abilities while under this effect and for 5 seconds after the effect has been removed.
• Increases bleedthrough on target by 30%.
Mark of Divinity (Master)
Impairment that is cast on an opponent that decreases their Arcane resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
26
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
21.0% Easier
Level
18
Templar
Effects:
• Decreases Combat Mitigation of target by 0.3.
• Decreases Mitigation of target vs arcane damage by 300.
• When damaged with a melee weapon this spell has a 20% chance to cast Mark of Nobility on target's attacker. Lasts for 8.0 seconds.
• Heals target for 12 instantly and every 2 seconds.
Icefall (Expert)
Deals instant cold damage to an enemy. Additional damage is done to Elemental enemies.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 30.0 meters
Power
5
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
28.6% Easier
Level
3
Warden
Effects:
• Inflicts 23 - 28 cold damage on target.
• Inflicts 23 - 28 cold damage on target.
• If target is elemental
Flow Like Wind (Adept)
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance.
TREASURED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
4
Monk
Effects:
• Increases Haste of caster by 14.6.
• Increases Fervor of caster by 0.6.
• Decreases Defense of caster by 1.8.
• Increases Slashing, Piercing, Crushing and Ranged of caster by 3.2.
• The caster may not benefit from any stoneskin, death prevent, or 100% avoidance abilities while under this effect and for 5 seconds after the effect has been removed.
• Increases bleedthrough on target by 30%.
Haze (Adept)
Impairment that decreases target's attack speed and offensive melee skills.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
4
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Resistability
12.0% Easier
Level
2
Mystic
Effects:
• Decreases Haste of target by 12.2.
• Decreases Crushing, Slashing and Piercing of target by 0.8.
Challenge (Adept)
Interrupts and increases the hate of all enemies in an encounter towards the monk.
TREASURED
Target
Enemy
Range
Up to 15.0 meters
Power
13
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
34.0% Easier
Level
8
Monk
Effects:
• Interrupts target encounter
• Increases Threat to target encounter by 466 - 570
an insect wing
A wing of a flying insect. A merchant might pay a few coin for this item.
Nature's Embrace (Master)
Replenishes a large amount of target ally's health.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
17
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Level
3
Warden
Effects:
• Heals target for 30 - 37.
• Heals target for 4 - 5 every second.
Thorncoat (Master)
An augmentation placed on the warden's ally, that deals instant piercing damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally.
FABLED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
9
Casting
1 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
2
Warden
Effects:
• When damaged with a melee weapon this spell will cast Thorns on target's attacker.
• Inflicts 2 piercing damage on target.
• This effect can only trigger once every 0.5 - 2.5 seconds.
Bash II (Adept)
An attack that knocks the enemy down and stuns them for a short duration.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
12
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
8
Guardian
Effects:
• Applies Knockdown on termination. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 18 - 31 crushing damage on target
Verlien's Keen of Despair (Master)
Severely decreases target's resistance to disease and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
6
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
7
Dirge
Effects:
• Applies Snare. Lasts for 24.0 seconds.
• Slows target by 50.2%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 0.4.
• Decreases Mitigation of target vs noxious damage by 349.
Sylvan Bloom II (Master)
Instantly heals some of target ally's health.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
24
Casting
1 seconds
Recovery
0.5 seconds
Recast
5 seconds
Duration
6 seconds
Level
7
Warden
Effects:
• Heals target for 45 - 55.
• Heals target for 8 - 9 every second.
Sylvan Bloom (Master)
Instantly heals some of target ally's health.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
4
Casting
1 seconds
Recovery
0.5 seconds
Recast
5 seconds
Duration
6 seconds
Level
1
Warden
Effects:
• Heals target for 13 - 16.
• Heals target for 2 - 3 every second.
Dawnstrike (Master)
Deals instant heat damage to an enemy.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
2
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
32.8% Easier
Level
1
Warden
Effects:
• Inflicts 17 - 21 heat damage on target.
Dawnstrike II (Master)
Deals instant heat damage to an enemy.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
15
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
32.8% Easier
Level
9
Warden
Effects:
• Inflicts 61 - 74 heat damage on target.
Armor of Seasons (Master)
A group augmentation that increases the physical mitigation to the warden's non-fighter allies and the health of the warden's fighter allies.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
5
Warden
Effects:
• Increases Max Health of group members (AE) by 38.4.
• If fighter
• Increases Mitigation of group members (AE) vs physical damage by 83.
• If not fighter
Dark Pyre (Master)
Deals disease damage over time to the target.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
35
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
10 seconds
Resistability
32.8% Easier
Level
10
Warlock
Effects:
• Inflicts 26 - 49 disease damage on target.
• Inflicts 16 - 29 disease damage on target every 2 seconds.
Waking Dragon II (Adept)
A melee attack that does some extra damage.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
7
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
6
Monk
Effects:
• Inflicts 12 - 21 melee damage on target
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Item Discoveries |
Denee was first to discover 120 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).