Survival Instincts II (Journeyman)
Increases defense, parry, agility, and base avoidance while reducing the offensive melee skills of the ranger. This is the ranger's primary defensive stance.
HANDCRAFTED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
36 seconds
Level
32
Ranger
Effects:
• Increases AGI of caster by 27.1.
• Adds 1.7% to base avoidance.
• Decreases Slashing and Piercing of caster by 16.3.
• Increases Parry of caster by 15.8.
• Increases Defense of caster by 21.1.
Hyran's Seething Sonata (Journeyman)
A song played for an ally that increases their aggression skill and the amount of hate they generate in combat.
HANDCRAFTED
Target
Group Friend
Range
Up to 35.0 meters
Power
68
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
32
Dirge
Effects:
• Increases Hate Gain of target by 17.1.
• Increases Aggression of target by 10.6.
Jael's Mysterious Mettle II (Journeyman)
Increases the parry skill of the dirge's group.
HANDCRAFTED
Target
Group (AE)
Power
45
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level
32
Dirge
Effects:
• Increases Parry of group members (AE) by 15.8.
Graceful Avoidance II (Journeyman)
Increases the defense skill of the troubador's group.
HANDCRAFTED
Target
Group (AE)
Power
45
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level
32
Troubador
Effects:
• Increases Defense of group members (AE) by 10.6.
Aria of Magic (Journeyman)
Grants the troubador's group a chance to strike for additional mental damage before every hostile spell they cast on a target.
HANDCRAFTED
Target
Group (AE)
Power
48
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
600 seconds
Level
22
Troubador
Effects:
• On a hostile spell hit this spell has a 30% chance to cast Dissonant Note on target of spell.
• Inflicts 38 - 63 mental damage on target.
• Will trigger off of cold, disease, divine, heat, magic, mental or poison abilities.
Daelis' Dance of Blades II (Journeyman)
Increases the agility and base avoidance, and resistances of the troubador. Additionally, this grants a chance at dealing mental damage to anyone that attacks the troubador.
HANDCRAFTED
Target
Caster
Power
39
Casting
1 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
900 seconds
Level
27
Troubador
Effects:
• Increases AGI of caster by 57.5.
• Adds 17.2% to base avoidance.
• Increases Mitigation of caster vs physical damage by 89.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 463.
• When damaged this spell has a 20% chance to cast Song Barrier on target's attacker.
• Inflicts 48 - 79 mental damage on target.
Vexing Verses II (Journeyman)
Inflicts minor damage, decreases target's defense, slows their casting speed and burns their power and health every time they use an ability.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
32
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Level
22
Troubador
Effects:
• Inflicts 17 - 28 magic damage on target.
• Decreases Combat Mitigation of target by 0.2.
• Decreases Casting Speed of target by 22.0%.
• Decreases Defense of target by 7.3.
• Target will lose 14% more power when power is consumed.
• 14% of target's power consumed will also be drained from target's health.
Bria's Entrancing Sonnet (Journeyman)
Allows the troubador to charm a target for a short duration. Higher ranks of this spell will decrease the chance that the target can resist this spell every update.
HANDCRAFTED
Target
Enemy
Range
Up to 20.0 meters
Power
22
Casting
2.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
5.6% Harder
Level
20
Troubador
Effects:
• Charms target
• If outside an arena
• Certain enemies cannot be charmed
• Only affects targets level 34 and below
• Does not affect Epic targets
Hamstring (Journeyman)
Deals damage and snares target on a successful hit.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
32
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Resistability
12.0% Easier
Level
22
Swashbuckler
Effects:
• Inflicts 43 - 73 melee damage on target
• Slows target by 37.8%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
Hangman's Noose II (Journeyman)
Severely decreases target's resistance to magic, divine and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
HANDCRAFTED
Target
Enemy
Range
Up to 15.0 meters
Power
16
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
23
Swashbuckler
Effects:
• Applies Snare. Lasts for 24.0 seconds.
• Slows target by 38.1%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 2.4.
• Decreases Mitigation of target vs arcane damage by 506.
Snap of the Wrist II (Journeyman)
Two precise quick attacks. If one of these attacks misses, the successive one will miss automatically.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
37
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Level
26
Swashbuckler
Effects:
• Inflicts 66 - 111 melee damage on target
• Inflicts 66 - 111 melee damage on target
Daring Advance II (Journeyman)
Increases offensive skills at the cost of the rogue's defense skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance.
HANDCRAFTED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
36 seconds
Level
27
Brigand, Swashbuckler
Effects:
• On a melee hit this spell may cast Interrupt on target of attack. Triggers about 6.0 times per minute.
• Interrupts target
• Inflicts 28 melee damage on target
• Increases Fervor of caster by 5.0.
• Decreases Defense of caster by 8.1.
• Increases Piercing, Slashing, Ranged and Crushing of caster by 13.4.
Singing Shot II (Journeyman)
Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a ranged weapon.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
43
Casting
1 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
6 seconds
Resistability
12.0% Easier
Level
30
Troubador
Effects:
• Inflicts 60 - 100 mental damage on target
• Inflicts 60 - 100 mental damage on target
• Stifles target
• If weapon equipped in Ranged
• Requires bow or aim
• Epic targets gain an immunity to Stifle effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 49.
Daro's Sorrowful Dirge (Journeyman)
Decreases target encounter's movement speed and attack rate. This song requires a recurrent power cost to maintain.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
17
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Resistability
25.2% Easier
Level
30
Dirge
Effects:
• Decreases Haste of target encounter by 14.3.
• Slows target encounter by 19.8%.
Rejuvenating Celebration (Journeyman)
Increases in-combat health regeneration and stamina of the troubador's group.
HANDCRAFTED
Target
Group (AE)
Power
43
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
6 seconds
Level
30
Troubador
Effects:
• Increases STA of group members (AE) by 19.0.
• Increases Combat Health Regen of group members (AE) by 36.3.
Searing Shot III (Journeyman)
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
30
Ranger
Effects:
• Inflicts 69 - 115 heat damage on target
• Inflicts 69 - 115 heat damage on target
• Requires bow or aim
Arctic Blast II (Journeyman)
Two precise ranged attacks that deal cold damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes snared. This requires a ranged weapon.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
43
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
30
Swashbuckler
Effects:
• Applies Snare on termination. Lasts for 24.0 seconds.
• Slows target by 39.6%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Inflicts 77 - 129 cold damage on target
• Inflicts 77 - 129 cold damage on target
• If weapon equipped in Ranged
Death's Door II (Journeyman)
Increases the agility, resistances, and base avoidance of the dirge. Additionally, this grants a chance at dealing disease damage to anyone that attacks the dirge.
HANDCRAFTED
Target
Caster
Power
39
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
27
Dirge
Effects:
• Increases AGI of caster by 40.2.
• Adds 17.2% to base avoidance.
• Increases Mitigation of caster vs physical damage by 89.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 463.
• When damaged this spell has a 25% chance to cast Death Barrier on target's attacker.
• Inflicts 48 - 79 disease damage on target.
Bladeweaver II (Journeyman)
Increases the agility, base avoidance, resistances, and stamina of the swashbuckler.
HANDCRAFTED
Target
Caster
Power
39
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
27
Swashbuckler
Effects:
• Increases STA of caster by 17.2.
• Increases AGI of caster by 34.5.
• Adds 17.2% to base avoidance.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 463.
Viscerate III (Journeyman)
An attack from flanking or behind that deals great damage and decreases the target's agility.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
35
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
72 seconds
Level
24
Swashbuckler
Effects:
• Inflicts 138 - 231 melee damage on target
• Decreases AGI of target by 8.8.
• Must be flanking or behind
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Item Discoveries |
Torrin was first to discover 575 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).