Favor of the Wild III (Master)
A group augmentation that increases the agility, base avoidance, wisdom, and spell resistance of the warden's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
46
Warden
Effects:
• Increases AGI and WIS of group members (AE) by 57.3.
• Adds 2.4% to base avoidance.
• Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 162.
Misthide Tunic
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Leather Armor (Chest)
Mitigation
109
Level
30
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Theorems II (Adept)
An impairment on the target that deals mental damage whenever they are struck by a damaging spell.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
173
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
40 seconds
Resistability
12.0% Easier
Level
46
Illusionist
Effects:
• When damaged with a spell this spell will cast Theorems on target. This effect normalizes based off of a three second triggering event.
• Inflicts 297 - 364 mental damage on target.
• Grants a total of 3 triggers of the spell.
Healing Fate III (Adept)
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent takes a certain amount of damage.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
66
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
216 seconds
Resistability
12.0% Easier
Level
48
Templar
Effects:
• When target receives a reduction in health of 20% this spell will cast Fate of Healing on caster. Lasts for 5.5 seconds.
• Heals group members (AE) for 571.
Roaring Flames (Master)
Summons an inhabitant from the Plane of Fire that will attack an opponent specified by the conjuror. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
8077
Casting
3 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
6 seconds
Level
35
Conjuror
Effects:
• Summons a limited pet to aid the caster
a poison gland
A small gland filled with poison. A merchant might pay a few coin for this item.
Body Like Mountain (Master)
Increases slashing, piercing, and crushing resistance and roots the monk in place.
FABLED
Target
Caster
Power
45
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
30 seconds
Level
26
Monk
Effects:
• Increases Mitigation of caster vs physical damage by 208.
• Roots caster
Grasping Bones II (Master)
Briefly stuns the necromancer's target.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
87
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
4.4 seconds
Resistability
5.2% Easier
Level
30
Necromancer
Effects:
• Stuns target
• Epic targets gain an immunity to Stun effects of 13.1 seconds and duration is reduced to 1.5 seconds.
• Resistibility increases against targets higher than level 49.
Tendrils of Horror (Adept)
An augmentation that grants a chance to decrease attack speed and combat attack damage of an opponent when they attack the defiler's ally. This spell does not require any concentration, but can only be maintained on a single ally.
TREASURED
Target
Group Friend
Range
Up to 35.0 meters
Power
49
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
35
Defiler
Effects:
• When damaged with a melee weapon this spell has a 8% chance to cast Tendrils of Fear on target's attacker. Lasts for 36.0 seconds.
• Decreases Combat Mitigation of target by 1.6.
• Decreases DPS of target by 20.3.
• Decreases Haste of target by 16.2.
Staff of Undead Legions
TREASURED
28 Stamina
28 Primary Attributes
12 Combat Skills
Staff
Two-Handed Crushing
Damage
42 - 126
(41.89 Rating)
Delay
4.0 seconds
Level
40
All Mages, All Priests, Beastlord, Berserker, Bruiser, Guardian, Monk
Effects:
Banish Undead
When Equipped:
• On a combat hit this spell may cast Banish Undead on target of attack. Triggers about 1.8 times per minute.
• Inflicts 53 - 65 divine damage on target.
• If target is undead
• Cannot be modified except by direct means
• Will trigger off of crush, pierce or slash abilities.
Adornment Slots:
White
LORE ATTUNEABLE
"The Pirate Queen and the Seafury Buccaneers"
This item may be placed on the floor of all house types.
This completed book can be placed in your house and read.
Overpower IV (Adept)
A melee attack that does some extra damage.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
35
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
43
Guardian
Effects:
• Inflicts 96 - 161 melee damage on target
Healstorm III (Adept)
Replenishes health over time for a short duration to the warden's group.
TREASURED
Target
Group (AE)
Power
221
Casting
3 seconds
Recovery
0.5 seconds
Recast
12 seconds
Duration
10 seconds
Level
42
Warden
Effects:
• Heals group members (AE) for 178 - 217 instantly and every 2 seconds.
Malice IV (Adept)
Inflicts instant disease damage to the target.
TREASURED
Target
Enemy
Range
Up to 30.0 meters
Power
51
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
25.2% Easier
Level
41
Shadowknight
Effects:
• Inflicts 155 - 258 disease damage on target.
Bewilderment III (Adept)
Stuns the target and nearby encounter members for a short duration.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
145
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
1 seconds
Resistability
14.4% Harder
Level
44
Illusionist
Effects:
• Stuns target encounter
• Epic targets gain an immunity to Stun effects of 3.0 seconds and duration is reduced to 0.3 seconds.
• Resistibility increases against targets higher than level 63.
Abandoned Fury III (Adept)
TREASURED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
36
Berserker
Effects:
• Increases Fervor of caster by 0.9.
• Decreases Defense of caster by 10.8.
• Increases Slashing, Piercing and Crushing of caster by 19.4.
• The caster may not benefit from any stoneskin, death prevent, or 100% avoidance abilities while under this effect and for 5 seconds after the effect has been removed.
• Increases bleedthrough on target by 30%.
• On a melee hit this spell may cast Furious Assault on target of attack. Triggers about 2.0 times per minute.
• Inflicts 71 - 118 melee damage on target encounter
Sentinel (Adept)
Allows the guardian to protect an ally, granting them a small chance to absorb the next attack upon triggering. This can only trigger on physical attacks.
TREASURED
Target
Group Friend
Range
Up to 10.0 meters
Power
30
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
20
Guardian
Effects:
• When damaged this spell has a 7% chance to cast Stoneskin on target. Lasts for 10.0 seconds.
• Will absorb physical damage. This spell will absorb a total of 1 attack.
• If profession other than Fighter
• Will trigger off of crush, pierce or slash abilities.
• If profession other than Fighter
Fire Seed II (Adept)
An augmentation placed by the conjuror on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter.
TREASURED
Target
Group Friend
Range
Up to 35.0 meters
Power
70
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
37
Conjuror
Effects:
• On a combat hit this spell has a 20% chance to cast Seed of Fire on target of attack. Lasts for 16.0 seconds.
• Inflicts 20 - 24 heat damage on target instantly and every 4 seconds.
• On death this spell will cast Blooming Flames on caster.
• Inflicts 88 - 108 heat damage on target encounter.
• Grants a total of 1 trigger of the spell.
Harl's Rousing Tune IV (Adept)
Increases the strength, agility, and base avoidance of the dirge's group.
TREASURED
Target
Group (AE)
Power
80
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
38
Dirge
Effects:
• Increases STR and AGI of group members (AE) by 35.3.
• Adds 1.9% to base avoidance.
Head Shot (Adept)
A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target.
TREASURED
Target
Enemy
Range
2.0 - 25.0 meters
Power
37
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
26
Assassin
Effects:
• Inflicts 255 - 425 ranged damage on target
• If weapon equipped in Ranged
• Must be flanking or behind
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Item Discoveries |
Bigclaw was first to discover 223 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).