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Rear Shot IV (Adept)
A ranged attack that deals very high damage from flanking or behind. If it lands, the target's movement speed is slower. It requires a bow.
TREASURED
Target
Enemy
Range
2.0 - 25.0 meters
Power
89
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Level
43

Ranger
Effects:
  Applies Snare on termination. Lasts for 24.0 seconds.
  Slows target by 46.3%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Inflicts 411 - 685 ranged damage on target
  Must be flanking or behind
  Requires bow or aim

Cracked Stone Hand Axe
LEGENDARY
NO-VALUE  NO-TRADE  LORE  

an insect stinger
A straight stinger with a small poison sack at the end of it. A merchant might pay a few coin for this item.

Deadly Shot III (Adept)
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon.
TREASURED
Target
Enemy
Range
2.0 - 25.0 meters
Power
43
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
30

Assassin
Effects:
  Inflicts 64 - 107 ranged damage on target
  Inflicts 64 - 107 ranged damage on target
  If weapon equipped in Ranged

Instinct II (Adept)
Augmentation cast by the warden that greatly increases all offensive skills of an ally and grants them a chance to do additional damage. This spell does not require any concentration, but can only be maintained on a single ally.
TREASURED
Target
Group Friend
Range
Up to 35.0 meters
Power
56
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
40

Warden
Effects:
  Increases Crushing, Piercing, Slashing and Ranged of target by 28.8.
  On a combat hit this spell may cast Primal Instincts on target of attack. Lasts for 6.0 seconds. Triggers about 2.4 times per minute.
  Inflicts 192 - 235 piercing damage on target.
  Inflicts 96 - 117 piercing damage on target every 3 seconds.
  If target is a player or a mercenary

Steel Assault Axe
TREASURED
7 Stamina
7 Primary Attributes
3 Combat Skills
One-Handed Slashing

Damage
13 - 73
(14.4 Rating)
Delay
6.0 seconds
Level
20

All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White
LORE-EQUIP  ATTUNEABLE  

a lizardman tail
It appears that this item could be studied to learn more about the nature of the lizardman.
TREASURED

Slam (Master)
A high damage crushing melee attack.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
44
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
21.0% Easier
Level
22

Guardian
Effects:
  Inflicts 191 - 319 crushing damage on target

Jael's Dreadful Deprivation II (Adept)
Two ranged attacks that deal disease damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target is rooted for a short duration. This requires a ranged weapon.
TREASURED
Target
Enemy
Range
2.0 - 25.0 meters
Power
43
Casting
1 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
6 seconds
Resistability
12.0% Easier
Level
30

Dirge
Effects:
  Inflicts 65 - 109 disease damage on target
  Inflicts 65 - 109 disease damage on target
  Roots target
  If weapon equipped in Ranged
  Epic targets gain an immunity to Root effects of 18.0 seconds and duration is reduced to 2.0 seconds.
  Resistibility increases against targets higher than level 49.

Head Crush III (Adept)
A melee attack that interrupts the target and decreases their focus skill on a successful hit.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
56
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
12.0% Easier
Level
45

Berserker
Effects:
  Interrupts target
  Inflicts 93 - 280 crushing damage on target

black iron chain vambraces
11 Stamina
11 Primary Attributes
5 Combat Skills
Chain Armor (Forearms)

Mitigation
83

Level
30

All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White

Daro's Sorrowful Dirge (Adept)
Decreases target encounter's movement speed and attack rate. This song requires a recurrent power cost to maintain.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
17
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Resistability
25.2% Easier
Level
30

Dirge
Effects:
  Decreases Haste of target encounter by 15.6.
  Slows target encounter by 21.6%.

Boon of the Damned III (Adept)
An augmentation cast on the warlock's ally that grants a chance to increase their power and the warlock's power over time when the ally is hit in melee combat. This spell does not require any concentration, but can only be maintained on a single ally. If that ally is a fighter, then a small amount of the warlock's hate acquired in combat is transferred to that ally.
TREASURED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
65
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
47

Warlock
Effects:
  Causes 3% Threat to transfer to target when in combat
  If Fighter
  When damaged with a melee weapon this spell has a 10% chance to cast Mana Boon on target. Lasts for 16.0 seconds.
  Increases power of target by 20 instantly and every 4 seconds.
  Increases power of caster by 20 instantly and every 4 seconds.

Shrug Off II (Adept)
Grants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance check after their own avoidance check. This also increases the bruiser's base avoidance.
TREASURED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
45
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
32

Bruiser
Effects:
  Grants target a 25% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
  Adds 1.1% to base avoidance.

Never Surrender II (Adept)
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also increases the guardian's parry skill.
TREASURED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
45
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
32

Guardian
Effects:
  Grants target a 25% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
  Increases Parry of caster by 5.8.

Condemn IV (Adept)
An impairment that decreases all resistances of target enemy.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
53
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
38

Inquisitor
Effects:
  Decreases Combat Mitigation of target by 1.7.
  Decreases Mitigation of target vs all damage by 274.

Stalvo's Notes - Ivril Powder
NO-VALUE  LORE  

Advanced Carpenter Volume 49
UNCOMMON
Level
49

Carpenter
Recipes:
Cedar Jewelry Box
Gorowyn Sign
a pristine spellbinder's ebon sconce

a vial of darkness
A vial of the absence of light. A merchant might pay a few coin for this item.

a fairy antenna
The small stick like protrusion from the head of a fairy. A merchant might pay a few coin for this item.
Nizzarr
60 Berserker
Item Discoveries
Nizzarr was first to discover 350 items* on their server**.
Item Discovery Date
Rear Shot IV (Adept)2015-07-27 07:51:54 AM
Cracked Stone Hand Axe2015-07-23 05:50:21 AM
an insect stinger2015-07-28 03:14:13 AM
Deadly Shot III (Adept)2015-07-22 10:39:52 PM
Instinct II (Adept)2015-07-26 08:18:36 PM
Steel Assault Axe2015-07-22 06:35:46 AM
a lizardman tail2015-07-24 09:40:09 PM
Slam (Master)2015-07-22 05:33:39 PM
Jael's Dreadful Deprivation II (Adept)2015-07-23 08:17:38 AM
Head Crush III (Adept)2015-07-28 07:46:56 PM
black iron chain vambraces2015-07-24 06:32:43 AM
Daro's Sorrowful Dirge (Adept)2015-07-23 08:00:57 AM
Boon of the Damned III (Adept)2015-07-28 11:18:20 PM
Shrug Off II (Adept)2015-07-23 07:59:57 AM
Never Surrender II (Adept)2015-07-24 02:29:41 AM
Condemn IV (Adept)2015-07-24 08:02:58 AM
Stalvo's Notes - Ivril Powder2015-07-26 12:57:58 AM
Advanced Carpenter Volume 492015-07-29 02:08:07 AM
a vial of darkness2015-07-23 08:50:02 PM
a fairy antenna2015-07-24 04:15:27 AM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).