Precise Strike II (Adept)
A very accurate melee attack that rarely misses.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
50
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Level
40
Guardian
Effects:
• Inflicts 160 - 266 melee damage on target
Sever III (Adept)
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
52
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
42
Guardian
Effects:
• Inflicts 32 - 53 slashing damage on target
• Inflicts 43 slashing damage on target instantly and every 4 seconds.
• Decreases DPS of target by 11.0.
Taunting Assault (Adept)
An area of effect melee attack that increases the target encounter's hate towards the guardian.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
79
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
34.0% Easier
Level
44
Guardian
Effects:
• Inflicts 90 - 151 melee damage on target encounter
• Increases Threat to target encounter by 2,529
Slam II (Adept)
A high damage crushing melee attack.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
68
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
36
Guardian
Effects:
• Inflicts 249 - 416 crushing damage on target
Assault III (Adept)
A melee attack that strikes nearby enemies surrounding the guardian.
TREASURED
Target
Caster
Power
66
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
35
Guardian
Effects:
• Inflicts 138 - 230 melee damage on targets in Area of Effect
Shout III (Adept)
Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned.
TREASURED
Target
Enemy
Range
Up to 15.0 meters
Power
47
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
34.0% Easier
Level
36
Guardian
Effects:
• Increases Threat to target encounter by 1,967 - 2,262
Gut Kick IV (Adept)
An extra high damage single enemy attack.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
47
Guardian
Effects:
• Interrupts target
• Inflicts 108 - 181 crushing damage on target
Slam III (Adept)
A high damage crushing melee attack.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
93
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
50
Guardian
Effects:
• Inflicts 374 - 624 crushing damage on target
Ruin II (Adept)
A melee attack that decreases the target's offensive melee skills and deals additional slashing damage over time on a successful hit.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
32
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
12.0% Easier
Level
25
Guardian
Effects:
• Inflicts 41 - 69 slashing damage on target
• Inflicts 17 - 21 slashing damage on target every 5 seconds.
• Decreases Slashing, Crushing and Piercing of target by 4.5.
Sentinel (Adept)
Allows the guardian to protect an ally, granting them a small chance to absorb the next attack upon triggering. This can only trigger on physical attacks.
TREASURED
Target
Group Friend
Range
Up to 10.0 meters
Power
30
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
20
Guardian
Effects:
• When damaged this spell has a 7% chance to cast Stoneskin on target. Lasts for 10.0 seconds.
• Will absorb physical damage. This spell will absorb a total of 1 attack.
• If profession other than Fighter
• Will trigger off of crush, pierce or slash abilities.
• If profession other than Fighter
Bash III (Adept)
An attack that knocks the enemy down and stuns them for a short duration.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
35
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
27
Guardian
Effects:
• Applies Knockdown on termination. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 64 - 108 crushing damage on target
Provoke IV (Adept)
Interrupts the target and increases their hate towards the guardian.
TREASURED
Target
Enemy
Range
Up to 15.0 meters
Power
27
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
34.0% Easier
Level
31
Guardian
Effects:
• Interrupts target
• Increases Threat to target by 2,124 - 2,454
Taunting Blow III (Adept)
A melee attack that increases the target's hate towards the guardian if it hits.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
21
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
24
Guardian
Effects:
• Inflicts 22 - 37 melee damage on target
• Increases Threat to target by 1,433 - 1,648
Precise Strike (Adept)
A very accurate melee attack that rarely misses.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
34
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Level
26
Guardian
Effects:
• Inflicts 99 - 165 melee damage on target
Battle Tactics III (Adept)
Increases the stamina of the guardian's group.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
47
Guardian
Effects:
• Increases STA of group members (AE) by 46.0.
Battle Cry II (Adept)
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved.
TREASURED
Target
Group (AE)
Power
37
Casting
2 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
26
Guardian
Effects:
• Increases Mitigation of group members (AE) vs physical damage by 250.
Call to Arms III (Adept)
Increases the offensive combat skills of the guardian's group.
TREASURED
Target
Group (AE)
Power
78
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
37
Guardian
Effects:
• Increases Weapon Damage of group members (AE) by 1.7.
Forward Charge III (Adept)
Increases the guardian's offensive melee skills and strength, at the cost of decreased defense skill. This is the guardian's primary offensive stance.
TREASURED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
30
Guardian
Effects:
• Increases STR of caster by 55.2.
• Increases Fervor of caster by 0.8.
• Decreases Defense of caster by 9.0.
• Increases Slashing, Piercing and Crushing of caster by 16.2.
• The caster may not benefit from any stoneskin, death prevent, or 100% avoidance abilities while under this effect and for 5 seconds after the effect has been removed.
• Increases bleedthrough on target by 30%.
Concussion II (Adept)
A melee attack that deals crushing damage and reduces target's casting skills.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
39
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
12.0% Easier
Level
31
Guardian
Effects:
• Inflicts 72 - 121 crushing damage on target
• Decreases Ordination, Ministration, Disruption and Subjugation of target by 11.2.
Moderate (Adept)
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also decreases the target's hate generation.
TREASURED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
31
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
21
Guardian
Effects:
• Grants target a 18% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
• Decreases Hate Gain of target by 14.7.
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Item Discoveries |
Shred was first to discover 184 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).