Hoop of the Diligent
FABLED
14 Stamina
14 Primary Attributes
120 Resistances
6 Combat Skills
Slots
Ear
Level
40
Adornment Slots:
White
LORE ATTUNEABLE
Mind's Eye (Master)
Grants some power over time to the coercer's group for a limited duration.
FABLED
Target
Group (AE)
Power
90
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
48
Coercer
Effects:
• Increases Combat Power Regen of group members (AE) by 11.2.
Augurer's Cap of Binding
FABLED
8 Stamina
8 Primary Attributes
3 Combat Skills
Cloth Armor (Head)
Mitigation
47
Level
20
Adornment Slots:
White
ATTUNEABLE
Sentinel III (Master)
Allows the guardian to protect an ally, granting them a small chance to absorb the next attack upon triggering. This can only trigger on physical attacks.
FABLED
Target
Group Friend
Range
Up to 10.0 meters
Power
66
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
48
Guardian
Effects:
• When damaged this spell has a 13% chance to cast Stoneskin on target. Lasts for 10.0 seconds.
• Will absorb physical damage. This spell will absorb a total of 1 attack.
• If profession other than Fighter
• Will trigger off of crush, pierce or slash abilities.
• If profession other than Fighter
Ambush V (Master)
A stealthed attack that deals great damage. It can only be used while in stealth.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
45
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
21.0% Easier
Level
49
Assassin
Effects:
• Inflicts 407 - 679 melee damage on target
• You must be sneaking to use this ability.
Concussion III (Adept)
A melee attack that deals crushing damage and reduces target's casting skills.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
56
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
12.0% Easier
Level
45
Guardian
Effects:
• Inflicts 112 - 187 crushing damage on target
• Decreases Ordination, Ministration, Disruption and Subjugation of target by 16.2.
Arcane Symphony III (Master)
Increases arcane resistance of all the troubador's allies.
FABLED
Range
Up to 10.0 meters
Power
99
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
48
Troubador
Effects:
• Applies Orchestrated Symphony.
• Increases Mitigation of group members (AE) vs arcane damage by 1,075.
• Increases Mitigation of raid and group members (AE) vs arcane damage by 1,075.
Vehemence III (Adept)
A group augmentation that increases the strength and maximum health of the defiler's group.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
46
Defiler
Effects:
• Increases STA of group members (AE) by 37.3.
• Increases STR of group members (AE) by 43.0.
Act of War II (Adept)
An augmentation that grants the inquisitor's allies the chance to deal instant divine damage on their hostile spells and attacks.
TREASURED
Target
Group (AE)
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
36 seconds
Level
49
Inquisitor
Effects:
• On any combat or spell hit this spell may cast Strike of Faith on target of attack. Triggers about 1.0 times per minute.
• Inflicts 167 divine damage on target.
Soulrend IV (Adept)
A kick attack that deals piercing damage and knocks the target down.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
47
Shadowknight
Effects:
• Applies Knockdown on termination. Lasts for 1.7 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 5.0 seconds and duration is reduced to 0.6 seconds.
• Inflicts 98 - 164 piercing damage on target
weakened blackpine bostaff
14 Stamina
14 Primary Attributes
6 Combat Skills
Staff
Two-Handed Crushing
Damage
13 - 38
(12.6 Rating)
Delay
4.0 seconds
Level
20
All Mages, All Priests, Beastlord, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White
Murderous Rake III (Adept)
An attack from flanking or behind the target that cripples their arcane (Magic, Divine, and Mental), noxious (Poison and Disease), and elemental (Heat and Cold) mitigations.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
99
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
72 seconds
Level
48
Brigand
Effects:
• Inflicts 304 - 508 melee damage on target
• Decreases Combat Mitigation of target by 8.7.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 1,152.
• Must be flanking or behind
Crusade III (Adept)
Increases the wisdom, spell resistance, and healing of all the Paladin's allies.
TREASURED
Range
Up to 50.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
47
Paladin
Effects:
• Increases WIS of raid and group members (AE) by 30.7.
• Increases Fervor of raid and group members (AE) by 0.6.
• If priest
• Increases Mitigation of raid and group members (AE) vs elemental, noxious and arcane damage by 113.
• Increases heal amounts of raid members by 3.75%.
Converge III (Adept)
An augmentation cast on the wizard's ally that grants a chance to instantly increase their power and the wizard's power when they are hit in melee combat. This spell does not require any concentration, but can only be maintained on a single ally. If that ally is a fighter, then a small amount of the wizard's hate acquired in combat is transferred to that ally.
TREASURED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
88
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
47
Wizard
Effects:
• Causes 3% Threat to transfer to target when in combat
• If Fighter
• When damaged with a melee weapon this spell has a 10% chance to cast Concurrence on target.
• Increases power of target by 33.
• Increases power of caster by 33.
Sacred Armor IV (Adept)
A group augmentation which increases max health of the fighters in the inquisitor's group and physical mitigation of the non-fighters in the inquisitor's group.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
15 seconds
Level
47
Inquisitor
Effects:
• Increases Max Health of group members (AE) by 13.0%.
• Increases Mitigation of group members (AE) vs physical damage by 324.
• If not fighter
Chaos Anthem II (Adept)
Impairs the wisdom of target encounter and inflicts mental damage over time. This song requires a recurrent power cost to maintain.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
25
Casting
1 seconds
Recovery
0.5 seconds
Recast
4 seconds
Duration
60 seconds
Resistability
12.0% Easier
Level
46
Troubador
Effects:
• Inflicts 64 mental damage on target encounter instantly and every 6 seconds.
• Decreases WIS of target encounter by 36.7.
Rapidity III (Adept)
Increases the attack speed of target ally.
TREASURED
Target
Group Friend
Range
Up to 35.0 meters
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
48
Illusionist
Effects:
• Increases Haste of target by 44.1.
a bat ear
A long ear that is covered in fine fur. A merchant might pay a few coin for this item.
Repentance III (Adept)
An impairment on an opponent that inflicts divine damage and stuns when the opponent successfully attacks an ally. This debuff will expire after 3 triggers.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
95
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
30 seconds
Resistability
12.0% Easier
Level
46
Inquisitor
Effects:
• On any combat or spell hit this spell will cast Repenting Strike on caster. Lasts for 2.5 seconds.
• Inflicts 193 - 321 divine damage on target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 7.5 seconds and duration is reduced to 0.8 seconds.
• Grants a total of 3 triggers of the spell.
Armor of Seasons IV (Adept)
A group augmentation that increases the physical mitigation to the warden's non-fighter allies and the health of the warden's fighter allies.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
47
Warden
Effects:
• Increases Max Health of group members (AE) by 383.4.
• If fighter
• Increases Mitigation of group members (AE) vs physical damage by 324.
• If not fighter
 |
|
Item Discoveries |
Fuzzysocks was first to discover 210 items* on their server**.
|
*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).