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Fear III (Grandmaster)
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
145
Casting
1 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
14 seconds
Resistability
24.0% Easier
Level
52

Necromancer
Effects:
  Decreases Combat Mitigation of target by 0.8.
  Makes target afraid
  30% chance to dispel when target takes damage
  Resistibility increases against targets higher than level 71.

Blighted Horde III (Grandmaster)
Summons a pack of rotting creatures on the necromancer's victim.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
8077
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
6 seconds
Level
51

Necromancer
Effects:
  Summons 3 limited pets to aid the caster

Teachings of the Underworld V (Grandmaster)
A group augmentation that increases stamina and intelligence for the necromancer's group and their pets.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
68

Necromancer
Effects:
  Increases STA and INT of group members (AE) by 89.7.
  Increases Ability Mod of group members (AE) by 125.7.

Rebuke IV (Grandmaster)
Impairment that interrupts the target and reduces the physical damage resistance of the target.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
53
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
35.4% Easier
Level
38

Templar
Effects:
  Interrupts target
  Decreases Combat Mitigation of target by 0.8.
  Decreases Mitigation of target vs physical damage by 638.

Symbol of Marzin II (Grandmaster)
A group augmentation that increases the arcane resistance and stamina of the templar's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
30

Templar
Effects:
  Increases STA of group members (AE) by 14.5.
  Increases Mitigation of group members (AE) vs arcane damage by 630.

Body Check III (Grandmaster)
An attack that knocks the opponent down and stuns them for a short duration.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
35
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
2.5 seconds
Resistability
24.0% Easier
Level
27

Berserker
Effects:
  Throws target back
  Inflicts 60 - 181 crushing damage on target
  Stuns target
  Epic targets gain an immunity to Stun effects of 7.5 seconds and duration is reduced to 0.8 seconds.
  Resistibility increases against targets higher than level 46.

Undead Knight V (Grandmaster)
Summons an undead fighter to obey the necromancer.
FABLED
Target
Caster
Casting
10 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
52

Necromancer
Effects:
  Summons a pet undead knight

Mutilate II (Grandmaster)
A melee attack that deals additional slashing damage over time and reduces the target's attack speed on a successful hit.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
36
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Resistability
24.0% Easier
Level
28

Berserker
Effects:
  Inflicts 18 - 56 slashing damage on target
  Inflicts 38 slashing damage on target instantly and every 4 seconds.
  Decreases Haste of target by 10.8.

Bloodcloud III (Grandmaster)
Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer.
FABLED
Target
Caster
Power
186
Casting
2 seconds
Recovery
0.5 seconds
Recast
25 seconds
Resistability
24.0% Easier
Level
44

Necromancer
Effects:
  Heals caster for 394.
  Inflicts 593 disease damage on targets in Area of Effect.

Mortality Mark II (Grandmaster)
Drains wisdom and causes the target to take more damage from all sources, while also increasing the stamina and spell resistance of the necromancer.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
74
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
72 seconds
Resistability
24.0% Easier
Level
39

Necromancer
Effects:
  Increases all damage done to target by 1.68%.
  Decreases Combat Mitigation of target by 0.4.
  Decreases WIS of target by 33.6.
  Increases WIS and STA of caster by 50.7.
  Increases Mitigation of caster vs elemental, noxious and arcane damage by 164.

Howl of the Damned III (Grandmaster)
An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell. This augmentation also increases their attack speed and offensive casting skills, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance.
FABLED
Target
Caster
Power
74
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
39

Necromancer
Effects:
  Applies Howl of the Damned to qualifying pets.
  Increases Haste of target by 46.5.
  Decreases Defense and Parry of target by 17.5.
  Increases Disruption, Focus and Subjugation of target by 29.5.
  On any combat or spell hit this spell may cast Clawing of the Soul on target of attack. Triggers about 2.0 times per minute.
  Inflicts 196 disease damage on target.
  Heals caster for 65.

Fear II (Grandmaster)
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
108
Casting
1 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
12 seconds
Resistability
24.0% Easier
Level
38

Necromancer
Effects:
  Decreases Combat Mitigation of target by 0.6.
  Makes target afraid
  30% chance to dispel when target takes damage
  Resistibility increases against targets higher than level 57.

Berserker Onslaught (Grandmaster)
A powerful melee attack that strikes all enemies in an arc in front of the berserker.
FABLED
Target
Caster
Power
70
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
45 seconds
Resistability
24.0% Easier
Level
28

Berserker
Effects:
  Inflicts 252 - 468 melee damage on targets in Area of Effect

Divine Smite IV (Grandmaster)
Deals instant divine damage to target enemy.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
42
Casting
2 seconds
Recovery
0.5 seconds
Recast
2.5 seconds
Resistability
35.4% Easier
Level
31

Templar
Effects:
  Inflicts 178 - 218 divine damage on target.

Holy Armor III (Grandmaster)
A group augmentation which increases max health of the fighters in the templar's group and physical mitigation of the non-fighters in the templar's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
33

Templar
Effects:
  Increases Max Health of group members (AE) by 334.5.
  If fighter
  Increases Mitigation of group members (AE) vs physical damage by 319.
  If not fighter

Restoration IV (Grandmaster)
Replenishes a large amount of target ally's health.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
169
Casting
3 seconds
Recovery
0.5 seconds
Recast
11.5 seconds
Level
32

Templar
Effects:
  Heals target for 858 - 1,049.

Pandemic V (Grandmaster)
Deals disease damage over time to the targeted enemy and surrounding encounter members.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
140
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
12 seconds
Resistability
24.0% Easier
Level
50

Necromancer
Effects:
  Inflicts 90 - 110 disease damage on target encounter instantly and every 3 seconds.

Siphoning of Souls (Grandmaster)
Reduces strength and intelligence of the target. If the target dies while under this spell, its soul is drawn into the necromancer. Once drawn in this manner, the soul grants a temporary ability to the necromancer.
FABLED
Target
Enemy
Range
Up to 20.0 meters
Power
71
Casting
2 seconds
Recovery
0.5 seconds
Recast
4 seconds
Duration
72 seconds
Resistability
24.0% Easier
Level
52

Necromancer
Effects:
  Decreases STR and INT of target by 65.5.
  When the target of this spell dies, the necromancer draws a random soul spell from the enemy. The soul spell can be used three times.

Chaos II (Grandmaster)
Increases the physical defense of the berserker's group against slashing, piercing, and crushing attacks for a short duration. Defense versus crushing attacks is especially improved.
FABLED
Target
Group (AE)
Power
37
Casting
2 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
26

Berserker
Effects:
  Increases Mitigation of group members (AE) vs physical damage by 328.

Healing Fate II (Grandmaster)
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent takes a certain amount of damage.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
48
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
216 seconds
Resistability
24.0% Easier
Level
34

Templar
Effects:
  When target receives a reduction in health of 20% this spell will cast Fate of Healing on caster. Lasts for 8.0 seconds.
  Heals group members (AE) for 526.
Kurami
100 Necromancer
Item Discoveries
Kurami was first to discover 54 items* on their server**.
Item Discovery Date
Fear III (Grandmaster)2015-01-25 07:50:25 AM
Blighted Horde III (Grandmaster)2015-01-17 01:24:41 PM
Teachings of the Underworld V (Grandmaster)2015-03-26 02:30:47 AM
Rebuke IV (Grandmaster)2015-02-12 09:12:21 PM
Symbol of Marzin II (Grandmaster)2015-01-10 02:35:29 AM
Body Check III (Grandmaster)2015-03-03 02:46:47 AM
Undead Knight V (Grandmaster)2015-01-05 01:39:37 PM
Mutilate II (Grandmaster)2015-03-03 02:42:21 AM
Bloodcloud III (Grandmaster)2015-01-25 07:49:15 AM
Mortality Mark II (Grandmaster)2015-01-17 01:22:40 PM
Howl of the Damned III (Grandmaster)2014-12-10 03:01:21 AM
Fear II (Grandmaster)2015-01-17 01:20:47 PM
Berserker Onslaught (Grandmaster)2015-03-03 02:52:43 AM
Divine Smite IV (Grandmaster)2015-01-10 02:40:14 AM
Holy Armor III (Grandmaster)2015-01-10 02:43:16 AM
Restoration IV (Grandmaster)2015-01-10 02:37:19 AM
Pandemic V (Grandmaster)2015-01-09 08:45:48 AM
Siphoning of Souls (Grandmaster)2015-01-09 08:47:28 AM
Chaos II (Grandmaster)2015-03-03 03:06:52 AM
Healing Fate II (Grandmaster)2015-01-10 02:41:50 AM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).