Thorncoat VI (Adept)
An augmentation placed on the warden's ally, that deals instant piercing damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally.
TREASURED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
121
Casting
1 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
66
Warden
Effects:
• When damaged with a melee weapon this spell will cast Thorns on target's attacker.
• Inflicts 27 - 33 piercing damage on target.
• This effect can only trigger once every 0.5 - 2.5 seconds.
Friendly Gazer Runt
TREASURED
Target
Caster
Casting
10 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Effects:
NO-TRADE
Sanguinite Orb
A viscous and opaque precious metal shaped into a spherical form. It radiates magical power.
LEGENDARY
NO-VALUE LORE
The Trainer - Page 2
This item is Collectible.
This item can be sold to certain NPCs for 450 personal status. Selling it also earns guild status if your guild is below level 50.
Vest of Storms
TREASURED
24 Primary Attributes
24 Stamina
9 Combat Skills
0.6 Crit Chance
0.9 Potency
21 Ability Mod
Leather Armor (Chest)
Mitigation
204
Level
56
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Vultak Tribal Spear
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
32 Ability Mod
Spear
One-Handed Piercing
Damage
20 - 60
(50.04 Rating)
Delay
1.6 seconds
Level
57
All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic
Adornment Slots:
White, Turquoise
ATTUNEABLE
The Trainer - Page 1
This item is Collectible.
This item can be sold to certain NPCs for 450 personal status. Selling it also earns guild status if your guild is below level 50.
Spirit of the Mammoth IV (Master)
A group augmentation that increases the strength and stamina of the mystic's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
60
Mystic
Effects:
• Increases STR and STA of group members (AE) by 75.2.
Greaves of Insatiable Hunger
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Chain Armor (Legs)
Mitigation
90
Level
20
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
LORE ATTUNEABLE
Arctic Talon III (Master)
A melee punch attack that dazes the opponent on a successful hit, preventing them from auto attacks for a short duration.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
79
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
3 seconds
Resistability
21.0% Easier
Level
58
Monk
Effects:
• Inflicts 343 - 572 cold damage on target
• Dazes target
• Epic targets gain an immunity to Daze effects of 9.0 seconds and duration is reduced to 1.0 second.
• Resistibility increases against targets higher than level 77.
Stupefy IV (Adept)
Stuns the target and nearby encounter members.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
241
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
6 seconds
Resistability
14.4% Harder
Level
58
Coercer
Effects:
• Stuns target encounter
• Epic targets gain an immunity to Stun effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 77.
Pummel V (Adept)
A melee attack that does some extra damage.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
52
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
57
Bruiser
Effects:
• Inflicts 102 - 307 melee damage on target
Incarcerate II (Adept)
Prevents your enemy from movement and stifles them in place for a short duration. Further hostile actions taken against this enemy have a chance to break this spell.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
148
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
12 seconds
Resistability
12.0% Easier
Level
53
Inquisitor
Effects:
• Roots target
• Stifles target
• 20% chance to dispel when target takes damage
• Epic targets gain an immunity to Root and Stifle effects of 36.0 seconds and duration is reduced to 4.0 seconds.
• Resistibility increases against targets higher than level 72.
Spine Shot IV (Adept)
A ranged attack that deals very high damage from flanking or behind. It requires a ranged weapon.
TREASURED
Target
Enemy
Range
2.0 - 25.0 meters
Power
117
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
57
Assassin
Effects:
• Inflicts 647 - 1,078 ranged damage on target
• If weapon equipped in Ranged
• Must be flanking or behind
Smoldering Fists IV (Adept)
Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance.
TREASURED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
49
Bruiser
Effects:
• Increases Fervor of caster by 1.0.
• Decreases Defense of caster by 14.7.
• Increases Slashing, Piercing, Crushing and Ranged of caster by 26.5.
• The caster may not benefit from any stoneskin, death prevent, or 100% avoidance abilities while under this effect and for 5 seconds after the effect has been removed.
• Increases bleedthrough on target by 30%.
• On a melee hit this spell may cast Engulf on target of attack. Triggers about 2.0 times per minute.
• Inflicts 157 - 261 heat damage on target.
Midnight Cowl
FABLED
21 Primary Attributes
21 Stamina
9 Combat Skills
0.5 Casting Speed
0.4 Crit Chance
0.7 Potency
0.4 Reuse Speed
Cloth Armor (Shoulders)
Mitigation
117
Level
50
Effects:
Fright
When Equipped:
• When any damage is received this spell has a 5% chance to cast Fright on target's attacker. Lasts for 7.0 seconds.
• Makes target afraid
• 25% chance to dispel when target takes damage
• 25% chance to dispel when target receives hostile action
• Does not affect Epic targets
• Resistibility increases against targets higher than level 69.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Malevolent Diatribe III (Master)
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
FABLED
Target
Group (AE)
Power
221
Casting
5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
30 seconds
Level
42
Inquisitor
Effects:
• When any damage is received this spell will cast Atoning Faith on target.
• Heals target for 237 - 290.
• Grants a total of 3 triggers of the spell.
• This reactive heal will only trigger if the target is below 99% health before the heal applies.
Sacrificial Sabre
TREASURED
14 Stamina
14 Primary Attributes
6 Combat Skills
Rapier
One-Handed Slashing
Damage
29 - 162
(31.68 Rating)
Delay
6.0 seconds
Level
40
All Scouts, Berserker, Guardian
Adornment Slots:
White
ATTUNEABLE
icesteel studded leather wristguards
14 Stamina
14 Primary Attributes
6 Combat Skills
Leather Armor (Forearms)
Mitigation
91
Level
40
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Rob V (Master)
A stealth attack that deals great damage and decreases the target's strength. This can only be used while in stealth.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
45
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
20 seconds
Resistability
21.0% Easier
Level
49
Brigand
Effects:
• Inflicts 370 - 618 melee damage on target
• Decreases STR of target by 56.6.
• You must be sneaking to use this ability.
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Item Discoveries |
Saladinzzz was first to discover 155 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).