Ego Shock (Journeyman)
Dazes target and nearby encounter members and deals instant mental damage to them. Daze prevents targets from making normal auto attacks.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
56
Casting
2 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
4 seconds
Resistability
12.0% Easier
Level
11
Coercer
Effects:
• Inflicts 45 - 55 mental damage on target encounter.
• Dazes target encounter
• Epic targets gain an immunity to Daze effects of 12.0 seconds and duration is reduced to 1.3 seconds.
• Resistibility increases against targets higher than level 30.
Crusade (Apprentice)
Increases the wisdom, spell resistance, and healing of all the Paladin's allies.
HANDCRAFTED
Range
Up to 50.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
18
Paladin
Effects:
• Increases WIS of raid and group members (AE) by 10.2.
• Increases Fervor of raid and group members (AE) by 0.2.
• If priest
• Increases Mitigation of raid and group members (AE) vs elemental, noxious and arcane damage by 37.
• Increases heal amounts of raid members by 3.13%.
Atrophy II (Journeyman)
Impairment that decreases target's attack speed.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
15
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Resistability
12.0% Easier
Level
10
Defiler
Effects:
• Decreases Combat Mitigation of target by 0.2.
• Decreases Haste of target by 12.1.
• Decreases DPS of target by 7.0.
Gushing Wound II (Apprentice)
A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires.
Target
Enemy
Range
Up to 5.0 meters
Power
18
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
12
Assassin
Effects:
• Applies Untreated Bleeding on termination.
• Inflicts 31 - 52 piercing damage on target.
• Inflicts 4 - 7 melee damage on target
• Inflicts 7 - 11 piercing damage on target instantly and every 4 seconds.
Whirling Blades (Apprentice)
Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense. This is the assassin's primary offensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
17
Assassin
Effects:
• Increases Fervor of caster by 0.7.
• Decreases Defense of caster by 5.1.
• Increases Slashing, Piercing, Ranged and Crushing of caster by 7.3.
• On a melee hit this spell may cast Swipe on target of attack. Triggers about 2.0 times per minute.
• Inflicts 37 - 62 melee damage on target
Reckless Aide (Apprentice)
Grants the berserker a chance to shield an ally from melee attacks, by allowing the target a chance to use the berserker's avoidance check after their own avoidance check. This also increases the berserker's base avoidance.
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
31
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
21
Berserker
Effects:
• Grants target a 14% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
• Adds 0.9% to base avoidance.
Villainy (Apprentice)
Increases agility, base avoidance, resistances, and Multi-Attack Chance of the assassin.
HANDCRAFTED
Target
Caster
Power
17
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
11
Assassin
Effects:
• Increases AGI of caster by 9.7.
• Adds 15.6% to base avoidance.
• Increases Multi Attack of caster by 21.1.
• Increases Mitigation of caster vs physical damage by 44.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 172.
Mock II (Master)
Interrupts the target and increases their hate towards the berserker.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
9
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
40.7% Easier
Level
9
Berserker
Effects:
• Interrupts target
• Increases Threat to target by 930 - 1,137
Gushing Wound II (Apprentice)
A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
18
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
12
Assassin
Effects:
• Applies Untreated Bleeding on termination.
• Inflicts 33 - 54 piercing damage on target.
• Inflicts 4 - 7 melee damage on target
• Inflicts 7 - 12 piercing damage on target instantly and every 4 seconds.
Grasp of Bertoxxulous (Apprentice)
Augmentation which grants an ally a chance of causing poison damage over time when they successfully attack an opponent.
HANDCRAFTED
Target
Group Friend
Range
Up to 35.0 meters
Power
25
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
11
Warlock
Effects:
• On a combat hit this spell may cast Venomous Runes on target of attack. Lasts for 16.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 11 - 13 poison damage on target instantly and every 4 seconds.
Destructive Rage (Apprentice)
Increases the Damage Per Second of all the Berserker's allies.
HANDCRAFTED
Range
Up to 50.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
18
Berserker
Effects:
• Increases Weapon Damage of raid and group members (AE) by 1.1.
Ro's Blade (Apprentice)
Places an augmentation that engulfs an ally's weapon in flames, that grants the chance to strike for additional heat damage with each successful attack.
HANDCRAFTED
Target
Group Friend
Range
Up to 35.0 meters
Power
25
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
11
Wizard
Effects:
• On a combat hit this spell may cast Flametongue on target of attack. Lasts for 3.0 seconds. Triggers about 5.0 times per minute.
• Inflicts 4 heat damage on target instantly and every second.
Roundhouse II (Apprentice)
A kick attack that deals moderate crushing damage.
Target
Enemy
Range
Up to 5.0 meters
Power
19
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
19
Bruiser
Effects:
• Inflicts 22 - 66 crushing damage on target
Divine Strike II (Journeyman)
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.
HANDCRAFTED
Target
Enemy
Range
Up to 30.0 meters
Power
22
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
25.2% Easier
Level
11
Templar
Effects:
• Inflicts 56 - 69 divine damage on target.
• Inflicts 56 - 69 divine damage on target.
• If target is undead
Meteor Fist II (Apprentice)
A high damage melee attack that costs the bruiser's health instead of power.
Target
Enemy
Range
Up to 5.0 meters
Health
46
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
40 seconds
Resistability
12.0% Easier
Level
17
Bruiser
Effects:
• Inflicts 68 - 113 heat damage on target
Restoration II (Journeyman)
Replenishes a large amount of target ally's health.
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
66
Casting
3 seconds
Recovery
0.5 seconds
Recast
11.5 seconds
Level
10
Templar
Effects:
• Heals target for 163 - 200.
Ro's Blade (Journeyman)
Places an augmentation that engulfs an ally's weapon in flames, that grants the chance to strike for additional heat damage with each successful attack.
HANDCRAFTED
Target
Group Friend
Range
Up to 35.0 meters
Power
25
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
11
Wizard
Effects:
• On a combat hit this spell may cast Flametongue on target of attack. Lasts for 3.0 seconds. Triggers about 5.0 times per minute.
• Inflicts 4 - 5 heat damage on target instantly and every second.
Boots of the Dark Void
FABLED
26 Primary Attributes
26 Stamina
11 Combat Skills
0.2 Crit Bonus
4.4 DPS
0.8 Crit Chance
1.1 Potency
2.3 Multi Attack
Chain Armor (Feet)
Mitigation
281
Level
60
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
twisted leatherfoot bandolier
Used for easy access to thrown ammo when used in ranged combat.
TREASURED
4 Stamina
4 Primary Attributes
Thrown Weapon
Ranged
Damage
8 - 16
(9 Rating)
Delay
2.8 seconds
Range
2 - 25 meters
Level
10
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White
ATTUNEABLE
Deceitful Mantle of Phantasma
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Chain Armor (Shoulders)
Mitigation
84
Level
20
Assassin
Adornment Slots:
White
LORE NO-TRADE
 |
|
Item Discoveries |
Мен was first to discover 68 items* on their server**.
|
*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).