Fanciful Cuffs of Ro
FABLED
982 Primary Attributes
2,335 Stamina
17,796 Power
118,760 Health
553.6 Potency
20.8 Max Health
29 Resolve
93.3 Casting Speed
19 Overcap Crit Bonus
4,898 Ability Mod
Cloth Armor (Forearms)
Mitigation
721
Level
110
All Mages
Adornment Slots:
White, Orange
HEIRLOOM ATTUNEABLE NO-VALUE INFUSABLE
Fanaticism VI (Grandmaster)
A group augmentation that increases the attack speed, reuse speed, attributes, base avoidance, and spell resistance of the inquisitor's group. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.
FABLED
Target
Group (AE)
Power
4857
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
3 seconds
Duration
36 seconds
Level
110
Inquisitor
Effects:
• Increases INT, AGI, STR and WIS of group members (AE) by 2,440.3.
• Adds 2.9% to base avoidance.
• Increases Reuse Speed of group members (AE) by 10.1%.
• Increases Haste of group members (AE) by 50.4.
• Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 538.
Components: Obsidian Incubation Vessel
This raw harvest looks as if it could be used for crafting level 110-119 items.
NO-VALUE
Deathward IV (Grandmaster)
Deathward is more powerful the closer the target is to death.
FABLED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
1636
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
110
Defiler
Effects:
• Wards target against all damage. The amount is increased the closer the ally is to death.
Cleave Flesh VIII (Grandmaster)
A powerful attack that strikes for disease damage and decreases the target's wisdom for a short duration.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
702
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
24.0% Easier
Level
101
Shadowknight
Effects:
• Inflicts 3,670 - 6,118 disease damage on target
• Decreases WIS of target by 222.4.
Ministration XI (Grandmaster)
Instantly heals some of target ally's health.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
225
Casting
2 seconds
Recovery
0.5 seconds
Recast
4 seconds
Level
101
Inquisitor
Effects:
• Heals target for 1,705 - 2,084.
Redemption VII (Grandmaster)
If target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
FABLED
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
110
Inquisitor
Effects:
• On death this spell will cast Redemption on caster. Lasts for 36.0 seconds.
• Heals target for 3,224.
• Increases Max Health of target by 1,989.5.
• Grants a total of 1 trigger of the spell.
Savage Assault VI (Grandmaster)
A series of quick attacks that strike all nearby enemies. If one of these attacks misses on a target, the successive ones will miss automatically on that target.
FABLED
Target
Caster
Power
3904
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
90 seconds
Resistability
24.0% Easier
Level
110
Bruiser
Effects:
• Inflicts 2,171 - 6,515 melee damage on targets in Area of Effect
Plague X (Master)
Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
449
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
24 seconds
Resistability
32.8% Easier
Level
108
Mystic
Effects:
• Inflicts 351 disease damage on target instantly and every 4 seconds.
• Inflicts 351 disease damage on target instantly and every 4 seconds.
• If target is nightblood
• Inflicts 351 disease damage on target instantly and every 4 seconds.
• If target is shadowed folk
Lightning Palm VIII (Grandmaster)
For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks.
FABLED
Target
Caster
Power
780
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
101
Monk
Effects:
• On a melee hit this spell will cast Jolting Strike on target of attack.
• Inflicts 152 - 254 magic damage on target.
• Grants a total of 8 triggers of the spell.
One Hundred Hand Punch VIII (Grandmaster)
Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
1170
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
24.0% Easier
Level
104
Bruiser
Effects:
• Inflicts 170 - 510 melee damage on target
• Inflicts 170 - 510 melee damage on target
• Inflicts 170 - 510 melee damage on target
• Inflicts 170 - 510 melee damage on target
• Inflicts 170 - 510 melee damage on target
• Inflicts 170 - 510 melee damage on target
• Inflicts 170 - 510 melee damage on target
• Inflicts 170 - 510 melee damage on target
Darksong Blade IX (Grandmaster)
Two quick attacks that deal disease damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target suffers additional disease damage over time.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
1431
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Resistability
24.0% Easier
Level
106
Dirge
Effects:
• Inflicts 544 - 907 disease damage on target
• Inflicts 544 - 907 disease damage on target
• Inflicts 181 disease damage on target instantly and every 6 seconds.
Avoid Blame VIII (Master)
Allows the swashbuckler to concentrate on not drawing attention from enemies, granting a chance to lower an enemy's hate towards the swashbuckler with each hit.
FABLED
Target
Caster
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
102
Swashbuckler
Effects:
• On a melee hit this spell may cast Evade Blame on target of attack. Lasts for 2.8 seconds. Triggers about 4.0 times per minute.
• Decreases Threat to target by 2,785
• Decreases Combat Mitigation of target by 18.9.
• On a hostile ability cast this spell will cast Evade Blame on target of spell. Lasts for 2.8 seconds. This effect normalizes based off of a three second triggering event.
• Decreases Threat to target by 2,785
• Decreases Combat Mitigation of target by 18.9.
• This effect can only trigger once every 1.0 - 6.0 seconds.
Vampire Bats VII (Grandmaster)
Deals piercing damage over time to target enemy and decreases their defense.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
271
Casting
2 seconds
Recovery
0.5 seconds
Recast
12 seconds
Duration
24 seconds
Resistability
35.4% Easier
Level
101
Conjuror, Necromancer
Effects:
• Inflicts 255 - 383 piercing damage on target instantly and every 4 seconds.
• Decreases Defense of target by 55.8.
Heroic Dash IX (Adept)
An attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the Paladin.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
1639
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
109
Paladin
Effects:
• Applies Knockdown. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 257 - 428 divine damage on target
• Increases Threat to target by 9,065
Defensive Haven IX (Adept)
An augmentation cast on the conjuror's minion that places them into an defensive stance, increasing their trauma resistance, aggression, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance.
TREASURED
Target
Caster
Power
718
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
110
Conjuror
Effects:
• Applies Defensive Haven to qualifying pets.
• Wards target against 170 points of all damage
• Decreases Haste of target by 25.0.
• Increases Max Health of target by 12.0%.
• Increases Hate Gain of target by 46.0.
• Increases Aggression of target by 22.2.
• Increases Mitigation of target vs elemental, noxious and arcane damage by 1,320.
• On any combat or spell hit this spell will cast Shout on target of attack.
• Increases Threat to target encounter by 1,551 - 1,753
Magic of Mystery
This item is Collectible.
This item can be sold to certain NPCs for 1,550 personal status. Selling it also earns guild status if your guild is below level 105.
Pendant of the Devouring One
This item is Collectible.
This item can be sold to certain NPCs for 1,550 personal status. Selling it also earns guild status if your guild is below level 105.
Emblem of Vzee'rist the Overseer
This item is Collectible.
This item can be sold to certain NPCs for 1,550 personal status. Selling it also earns guild status if your guild is below level 105.
Invigorated Warmsmith's Toughened Shoulderpads
LEGENDARY
485 Primary Attributes
1,615 Stamina
52.2 Crit Bonus
57.6 Potency
15.5 Max Health
3 Resolve
33.7 Reuse Speed
10.3 Mitigation Increase
Leather Armor (Shoulders)
Mitigation
669
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
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Item Discoveries |
Hanab was first to discover 154 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).