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Magnificent Castle Wall Archway Bundle
This bundle includes six magnificent castle archway pieces.
TREASURED
When unpacked, grants these items:
Magnificent Castle Wall Archway
Created by    Jerry Dechant
HEIRLOOM  NO-VALUE  

Magnificent Castle Wall Archway
This item may be placed on the floor of all house types.
When building your castle, you want the very best, that's why we made these castle archways for you.
TREASURED
Created by    Jerry Dechant
HEIRLOOM  NO-VALUE  

Shout III (Grandmaster)
Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
47
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
43.0% Easier
Level
36

Guardian
Effects:
  Increases Threat to target encounter by 2,498 - 2,912

Provoke V (Grandmaster)
Interrupts the target and increases their hate towards the guardian.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
39
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
43.0% Easier
Level
45

Guardian
Effects:
  Interrupts target
  Increases Threat to target by 3,944 - 4,679

Plant II (Grandmaster)
Increases the guardian's hate with targets near them. The enemies will be forced to target the guardian.
FABLED
Target
Caster
Power
63
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
4.3 seconds
Level
46

Guardian
Effects:
  Forces targets in Area of Effect to change their selected target to caster.
  Increases Threat to targets in Area of Effect by 1,964
  Prevents targets in Area of Effect from changing targets

Gut Kick IV (Grandmaster)
An extra high damage single enemy attack.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
24.0% Easier
Level
47

Guardian
Effects:
  Interrupts target
  Inflicts 152 - 253 crushing damage on target

Never Surrender III (Grandmaster)
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also increases the guardian's parry skill.
FABLED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
63
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
46

Guardian
Effects:
  Grants target a 47% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
  Increases Parry of caster by 11.6.

Plant (Grandmaster)
Increases the guardian's hate with targets near them. The enemies will be forced to target the guardian.
FABLED
Target
Caster
Power
45
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
3.4 seconds
Level
32

Guardian
Effects:
  Forces targets in Area of Effect to change their selected target to caster.
  Increases Threat to targets in Area of Effect by 1,461
  Prevents targets in Area of Effect from changing targets

Gut Kick III (Grandmaster)
An extra high damage single enemy attack.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
31
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
24.0% Easier
Level
33

Guardian
Effects:
  Interrupts target
  Inflicts 99 - 166 crushing damage on target

Provoke IV (Grandmaster)
Interrupts the target and increases their hate towards the guardian.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
27
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
43.0% Easier
Level
31

Guardian
Effects:
  Interrupts target
  Increases Threat to target by 2,718 - 3,180

Never Surrender II (Grandmaster)
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also increases the guardian's parry skill.
FABLED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
45
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
32

Guardian
Effects:
  Grants target a 35% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
  Increases Parry of caster by 8.1.

Concussion II (Grandmaster)
A melee attack that deals crushing damage and reduces target's casting skills.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
39
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
24.0% Easier
Level
31

Guardian
Effects:
  Inflicts 101 - 169 crushing damage on target
  Decreases Ordination, Ministration, Disruption and Subjugation of target by 15.6.

Slam II (Grandmaster)
A high damage crushing melee attack.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
68
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
36

Guardian
Effects:
  Inflicts 349 - 582 crushing damage on target

Moderate II (Grandmaster)
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also decreases the target's hate generation.
FABLED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
49
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
35

Guardian
Effects:
  Grants target a 37% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
  Decreases Hate Gain of target by 26.9.

Sentinel III (Grandmaster)
Allows the guardian to protect an ally, granting them a small chance to absorb the next attack upon triggering. This can only trigger on physical attacks.
FABLED
Target
Group Friend
Range
Up to 10.0 meters
Power
66
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
48

Guardian
Effects:
  When damaged this spell has a 14% chance to cast Stoneskin on target. Lasts for 10.0 seconds.
  Will absorb physical damage. This spell will absorb a total of 1 attack.
  If profession other than Fighter
  Will trigger off of crush, pierce or slash abilities.
  If profession other than Fighter

Battle Tactics III (Grandmaster)
Increases the stamina of the guardian's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
47

Guardian
Effects:
  Increases STA of group members (AE) by 64.4.

Sentinel II (Grandmaster)
Allows the guardian to protect an ally, granting them a small chance to absorb the next attack upon triggering. This can only trigger on physical attacks.
FABLED
Target
Group Friend
Range
Up to 10.0 meters
Power
48
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
34

Guardian
Effects:
  When damaged this spell has a 12% chance to cast Stoneskin on target. Lasts for 10.0 seconds.
  Will absorb physical damage. This spell will absorb a total of 1 attack.
  If profession other than Fighter
  Will trigger off of crush, pierce or slash abilities.
  If profession other than Fighter

Frostfell Chocolate Mint Fence (full)
This item may be placed on the floor of all house types.
A decorative fence for the Frostfell season made of dark chocolate and mint candies!
TREASURED
Created by    IceSy Designs
HEIRLOOM  NO-VALUE  
Airya
100 Beastlord
Item Discoveries
Airya was first to discover 38 items* on their server**.
Item Discovery Date
Magnificent Castle Wall Archway Bundle2015-06-21 11:24:52 AM
Magnificent Castle Wall Archway2015-06-21 11:13:56 AM
Shout III (Grandmaster)2014-12-07 12:28:18 PM
Provoke V (Grandmaster)2014-12-07 10:07:07 AM
Plant II (Grandmaster)2014-12-07 10:09:20 AM
Gut Kick IV (Grandmaster)2014-12-07 10:11:56 AM
Never Surrender III (Grandmaster)2014-12-07 10:03:33 AM
Plant (Grandmaster)2014-12-07 12:22:12 PM
Gut Kick III (Grandmaster)2014-12-07 12:23:15 PM
Provoke IV (Grandmaster)2014-12-07 12:19:16 PM
Never Surrender II (Grandmaster)2014-12-07 12:20:36 PM
Concussion II (Grandmaster)2014-12-07 12:17:48 PM
Slam II (Grandmaster)2014-12-07 12:29:33 PM
Moderate II (Grandmaster)2014-12-07 12:26:19 PM
Sentinel III (Grandmaster)2014-12-07 10:05:07 AM
Battle Tactics III (Grandmaster)2014-12-07 10:01:32 AM
Sentinel II (Grandmaster)2014-12-07 12:24:33 PM
Frostfell Chocolate Mint Fence (full)2015-11-08 04:10:11 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).