Ancient Shroud II (Grandmaster)
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal.
FABLED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
61
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
30 seconds
Level
19
Defiler
Effects:
• Wards target against 428 points of all damage
Unholy Strength III (Grandmaster)
Increases the stamina and spell damage of all the Shadowknight's allies.
FABLED
Range
Up to 50.0 meters
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
47
Shadowknight
Effects:
• Applies Unholy Strength to qualifying pets.
• Increase spell damage of group and raid members by 5.26%.
• Increases STA of raid and group members (AE) by 43.0.
• Increase spell damage of group and raid members by 5.26%.
Bladeweaver (Grandmaster)
Increases the agility, base avoidance, resistances, and stamina of the swashbuckler.
FABLED
Target
Caster
Power
20
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
13
Swashbuckler
Effects:
• Increases STA of caster by 14.0.
• Increases AGI of caster by 28.0.
• Adds 26.2% to base avoidance.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 341.
Unending Agony II (Grandmaster)
Does disease damage over time to nearby enemies surrounding the shadowknight.
FABLED
Target
Caster
Power
60
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
12 seconds
Resistability
24.0% Easier
Level
28
Shadowknight
Effects:
• Inflicts 111 disease damage on targets in Area of Effect.
• Inflicts 76 disease damage on targets in Area of Effect every 4 seconds.
Death Swarm III (Grandmaster)
Deals divine damage over time to the target and lowers their defense.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
26
Casting
1 seconds
Recovery
0.5 seconds
Recast
4 seconds
Duration
12 seconds
Resistability
35.4% Easier
Level
17
Fury
Effects:
• Inflicts 39 - 48 divine damage on target instantly and every 3 seconds.
• Decreases Combat Mitigation of target by 0.9.
• Decreases Defense of target by 8.6.
Vine Net III (Grandmaster)
Decreases the target's resistance to noxious and elemental while slowing the target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
18
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
26
Beastlord
Effects:
• Applies Snare. Lasts for 24.0 seconds.
• Slows target by 59.1%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 1.3.
• Decreases Mitigation of target vs elemental and noxious damage by 437.
Glacial Lance IV (Grandmaster)
The beastlord launches a frigid lance at their target, inflicting cold damage. This requires a ranged weapon.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
35
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
24.0% Easier
Level
24
Beastlord
Effects:
• Inflicts 133 - 222 cold damage on target
• If weapon equipped in Ranged
Quick Strike III (Grandmaster)
A quick attack that deals medium damage and does slashing damage over time.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
15
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
12 seconds
Level
15
Assassin
Effects:
• Inflicts 51 - 86 melee damage on target
• Inflicts 10 slashing damage on target every 4 seconds.
Meliorate VI (Grandmaster)
Instantly heals some of target ally's health.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
131
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
43
Templar
Effects:
• Heals target for 689 - 843.
Mark of Divinity III (Grandmaster)
Impairment that is cast on an opponent that decreases their Arcane resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
63
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
24.0% Easier
Level
46
Templar
Effects:
• Decreases Combat Mitigation of target by 0.7.
• Decreases Mitigation of target vs arcane damage by 773.
• When damaged with a melee weapon this spell has a 20% chance to cast Mark of Nobility on target's attacker. Lasts for 8.0 seconds.
• Heals target for 36 instantly and every 2 seconds.
Harmony (Grandmaster)
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile actions taken on them will break the daze effect.
FABLED
Target
Caster
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
6 seconds
Level
13
Templar
Effects:
• Decreases threat priority of targets in Area of Effect by 1 position
• Decreases Threat to targets in Area of Effect by 2,183
• Decreases Combat Mitigation of targets in Area of Effect by 0.4.
• Dazes targets in Area of Effect
• Dispelled when target receives hostile action
• Dispelled when target takes damage
• Epic targets gain an immunity to Daze effects of 18.0 seconds and duration is reduced to 2.0 seconds.
Battle Tactics (Grandmaster)
Increases the stamina of the guardian's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
18
Guardian
Effects:
• Increases STA of group members (AE) by 15.5.
Hold the Line II (Grandmaster)
Grants a chance to increase hate with any opponent that damages the guardian.
FABLED
Target
Caster
Power
23
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
180 seconds
Level
15
Guardian
Effects:
• When damaged this spell has a 50% chance to cast Holding the Line on target's attacker.
• Increases Threat to target by 179
• On a block this spell will cast Holding the Line on target's victim.
• Increases Threat to target by 179
Crusade (Grandmaster)
Increases the wisdom, spell resistance, and healing of all the Paladin's allies.
FABLED
Range
Up to 50.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
18
Paladin
Effects:
• Increases WIS of raid and group members (AE) by 17.2.
• Increases Fervor of raid and group members (AE) by 0.3.
• If priest
• Increases Mitigation of raid and group members (AE) vs elemental, noxious and arcane damage by 63.
• Increases heal amounts of raid members by 5.26%.
Gushing Wound II (Grandmaster)
A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
18
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
24.0% Easier
Level
12
Assassin
Effects:
• Applies Untreated Bleeding on termination.
• Inflicts 55 - 91 piercing damage on target.
• Inflicts 7 - 13 melee damage on target
• Inflicts 12 - 20 piercing damage on target instantly and every 4 seconds.
Deadly Focus (Grandmaster)
Increases the Multi-Attack Chance and melee offensive skills of the assassin.
FABLED
Target
Caster
Power
84
Casting
1 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
36 seconds
Level
40
Assassin
Effects:
• Increases Crit Bonus of caster by 51.0.
• Increases Accuracy of caster by 8.4%.
• Increases Multi Attack of caster by 54.1.
• Increases Piercing, Slashing and Crushing of caster by 20.2.
Lightning Palm (Grandmaster)
For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks.
FABLED
Target
Caster
Power
23
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
15
Monk
Effects:
• On a melee hit this spell will cast Jolting Strike on target of attack.
• Inflicts 14 - 23 magic damage on target.
• Grants a total of 8 triggers of the spell.
Spirits (Grandmaster)
Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect.
FABLED
Target
Caster
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
5 seconds
Level
13
Mystic
Effects:
• Decreases threat priority of targets in Area of Effect by 1 position
• Decreases Threat to targets in Area of Effect by 2,183
• Decreases Combat Mitigation of targets in Area of Effect by 0.2.
• Mesmerizes targets in Area of Effect
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 15.0 seconds and duration is reduced to 1.7 seconds.
Sacred Armor II (Grandmaster)
A group augmentation which increases max health of the fighters in the inquisitor's group and physical mitigation of the non-fighters in the inquisitor's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
15 seconds
Level
19
Inquisitor
Effects:
• Increases Max Health of group members (AE) by 7.5%.
• Increases Mitigation of group members (AE) vs physical damage by 187.
• If not fighter
Vine Net II (Grandmaster)
Decreases the target's resistance to noxious and elemental while slowing the target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
12
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
16
Beastlord
Effects:
• Applies Snare. Lasts for 24.0 seconds.
• Slows target by 55.8%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 0.8.
• Decreases Mitigation of target vs elemental and noxious damage by 290.
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Item Discoveries |
Sindarien was first to discover 328 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).