Warring Deities (Grandmaster)
Deals divine damage over time to the target.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
57
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
16 seconds
Resistability
35.4% Easier
Level
23
Templar
Effects:
• Inflicts 109 - 133 divine damage on target.
• Inflicts 45 - 55 divine damage on target every 4 seconds.
Death Mark (Grandmaster)
Creates an extremely vulnerable point on the target. If any melee attacks strike that point, the target is inflicted by Agonizing Pain for up to 5 attacks.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
20
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
72 seconds
Resistability
62.0% Easier
Level
20
Assassin
Effects:
• When damaged with a melee weapon this spell has a 5% chance to cast Marked on target. Lasts for 36.0 seconds.
• When damaged with a melee weapon this spell will cast Agonizing Pain on target.
• Inflicts 84 - 141 piercing damage on target
• Grants a total of 5 triggers of the spell.
• Grants a total of 1 trigger of the spell.
Ambush III (Grandmaster)
A stealthed attack that deals great damage. It can only be used while in stealth.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
20
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
24.0% Easier
Level
21
Assassin
Effects:
• Inflicts 159 - 265 melee damage on target
• You must be sneaking to use this ability.
Stealth Assault (Grandmaster)
A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone that it hits. The assassin must be stealthed to use this ability.
FABLED
Target
Caster
Power
60
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
12 seconds
Resistability
24.0% Easier
Level
28
Assassin
Effects:
• Inflicts 166 - 277 melee damage on targets in Area of Effect
• Inflicts 50 piercing damage on targets in Area of Effect instantly and every 2 seconds.
• You must be in stealth or have Bloody Assault.
Villainy II (Grandmaster)
Increases agility, base avoidance, resistances, and Multi-Attack Chance of the assassin.
FABLED
Target
Caster
Power
39
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
27
Assassin
Effects:
• Increases AGI of caster by 35.1.
• Adds 26.2% to base avoidance.
• Increases Multi Attack of caster by 45.7.
• Increases Mitigation of caster vs physical damage by 181.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 708.
Street Smarts II (Grandmaster)
Increases the base avoidance, agility, physical resistance, and spell resistance of the brigand.
FABLED
Target
Caster
Power
39
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
27
Brigand
Effects:
• Increases AGI of caster by 52.7.
• Adds 26.2% to base avoidance.
• Increases Mitigation of caster vs physical damage by 703.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 708.
Entangle (Grandmaster)
The brigand traps target encounter, slowing their movement speed. Every attack or hostile acount on them have a chance at breaking this effect. When the initial effect expires, the target's movement speed is hindered again for a short duration.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
60
Casting
1 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
11.3 seconds
Resistability
24.0% Easier
Level
28
Brigand
Effects:
• Applies Snare on termination. Lasts for 24.0 seconds.
• Slows target by 59.8%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target encounter by 3.6.
• Slows target encounter by 71.8%.
• 5% chance to dispel when target takes damage
Pure Awe (Grandmaster)
Mesmerizes target opponent and nearby encounter members, and removes them from being affected by any area effects.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
99
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
15 seconds
Resistability
1.2% Easier
Level
25
Coercer
Effects:
• Mesmerizes target encounter
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 45.0 seconds and duration is reduced to 5.0 seconds.
• Resistibility increases against targets higher than level 44.
Immolation II (Grandmaster)
Deals heat damage over a short time to the target.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
72
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
8 seconds
Resistability
35.4% Easier
Level
24
Wizard
Effects:
• Inflicts 107 - 198 heat damage on target.
• Inflicts 40 - 74 heat damage on target every 2 seconds.
Silence (Grandmaster)
Stifles and damages the coercer's target for a medium amount initially and a smaller amount over time.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
51
Casting
2 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
8 seconds
Resistability
35.4% Easier
Level
16
Coercer
Effects:
• Inflicts 74 - 91 mental damage on target.
• Inflicts 25 - 30 mental damage on target every 1.3 seconds.
• Stifles target
• Epic targets gain an immunity to Stifle effects of 24.0 seconds and duration is reduced to 2.7 seconds.
• Resistibility increases against targets higher than level 35.
Mesmerize II (Grandmaster)
Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell can be cast while stunned or stifled.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
40
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
20 seconds
Resistability
24.0% Easier
Level
12
Coercer
Effects:
• Mesmerizes target
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 1 minute and duration is reduced to 6.7 seconds.
• Resistibility increases against targets higher than level 31.
Vital Transfer II (Grandmaster)
Converts some of the wizard's health into power.
FABLED
Target
Caster
Health
114
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
27
Wizard
Effects:
• Increases power of caster by 2.6 - 2.9% of caster's max power.
• This effect cannot be critically applied.
Fortify Elements II (Grandmaster)
An augmentation that increases the power pool and elemental resistance for the wizard's group. The elemental resist protects more against heat than cold.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
21
Wizard
Effects:
• Increases Max Power of group members (AE) by 121.0.
• Increases Mitigation of group members (AE) vs elemental damage by 282.
Knee Break II (Grandmaster)
A kick attack that deals crushing damage to the target.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
17
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
24.0% Easier
Level
19
Berserker
Effects:
• Inflicts 32 - 97 crushing damage on target
Heroic Dash II (Grandmaster)
An attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the Paladin.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
35
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
24.0% Easier
Level
27
Paladin
Effects:
• Applies Knockdown. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 45 - 75 divine damage on target
• Increases Threat to target by 2,606
Rear Shot III (Grandmaster)
A ranged attack that deals very high damage from flanking or behind. If it lands, the target's movement speed is slower. It requires a bow.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
62
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Level
29
Ranger
Effects:
• Applies Snare on termination. Lasts for 24.0 seconds.
• Slows target by 60.1%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Inflicts 367 - 612 ranged damage on target
• Must be flanking or behind
• Requires bow or aim
Teachings of the Underworld II (Grandmaster)
A group augmentation that increases stamina and intelligence for the necromancer's group and their pets.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
26
Necromancer
Effects:
• Increases STA and INT of group members (AE) by 33.9.
• Increases Ability Mod of group members (AE) by 48.6.
Harvest Mana (Grandmaster)
Allows the wizard to harvest health over time into power, stifling the wizard during the conversion process. It lasts for up to 15 seconds, and the wizard can terminate the harvest conversion early.
FABLED
Target
Caster
Health
182
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
15 seconds
Level
28
Wizard
Effects:
• Increases power of caster by 1.0 - 1.2% of caster's max power.
• Increases power of caster by 0.7 - 0.8% of caster's max power every second.
• This effect cannot be critically applied.
• Stifles caster
Harl's Rousing Tune II (Grandmaster)
Increases the strength, agility, and base avoidance of the dirge's group.
FABLED
Target
Group (AE)
Power
24
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
10
Dirge
Effects:
• Increases STR and AGI of group members (AE) by 15.1.
• Adds 2.6% to base avoidance.
Daro's Dull Blade (Grandmaster)
An attack made from the side that deals moderate damage and impairs target's combat attack damage.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
6
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Resistability
24.0% Easier
Level
5
Dirge
Effects:
• Inflicts 27 - 45 melee damage on target
• Decreases DPS of target by 20.3.
• Must be flanking or behind
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Item Discoveries |
Sindarien was first to discover 328 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).