Tribal Spirit
When Equipped:
• On a beneficial spell cast this spell has a 12% chance to cast Tribal Spirit on the group. Lasts for 12.0 seconds.
• Reduces elemental, noxious and arcane damage done to group members (AE) by 5%.
• Improves the value of healing and ward spells by 8%.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Nightmares
Applies Nightmares when Activated. Lasts for 24.0 seconds.
• Inflicts 785 - 960 disease damage on target encounter instantly and every 4 seconds.
• Heals group members (AE) for 654 - 800 instantly and every 4 seconds.
• The casting time of Nightmares is 2.0 seconds and the reuse time of the spell is 1 minute
Healing Shroud
When Equipped:
• Adds additional healing to Ancient Shroud VII and Carrion Warding VI.